I propose Kano introduce a system whereby a player can only be attacked by another player via fightlist or hitlist, if they are BOTH in the same City. That would also go for Punches. It's bizarre to think that a player can fight another player on different Continent without leaving their City. In order to move from City to City you would have to pay a fare of something like 4 energy. A player can still be placed in hitlist wherever they are. A player can jump from City to City at any time. The only ways of knowing where that player is would be by listing them whereby their location would show on hitlist, or by a team mate finding them on the FL in the same City they are in. Makes for a good game of hide and seek and would make the app more appealing to most. As the game stands at the moment Cities are pointless. For all their worth they may as well be one Town with different streets where from time to time a new street is added. This idea has partly come from an app I played a few years back. The concept was great but only had 3 Cities. The Dev's were a bunch of college kids who let the app die even when a few of us had offered to buy it.
I am happy you have an idea, and a well thought out one, but sorry it does not appeal to me, I work hard enough don't want to play hide and seek, unless you meant it for ZS only,
I played a app that did this(bloodlines....no longer available)wasn't very appealing as someone could keep moving from city to city to dodge hitlist attackers. And if its energy that it costs then the heavy energy players can seemingly move forever OR a high level can move to a place that only other high levels can get to and if that player is clanned with all the levels that can reach that location then we know where I'm going with this. Don't see it happening.
@ Linda. I was thinking across all platforms. @ Protector. I came across it in "City Of Ash". It was very popular there. As far as Energy goes, players waste loads while leveling, so a few here and there won't make any difference. It would also give hunters a challenge.
So basically the highest of levels can move to a location where only other high levels can get to them.
In my experience, the high levels tended to go low because the lower levels couldn't beat them. It's only when someone who can beat them comes along that they changed Cities, thus giving the little guy some cover, if only for a short while. I was the No.1 in that game and used to stay out of the lower cities when hunting so as to give the little guys a chance.
I agree good luck, there are alot of lower levels who like to attack high levels then yell foul especially in PC and with fight lists so thin to pigeon hole someone to a location , IMO would make matters worse .
I'm not fussed if it were implemented or not. I can understand that a lot of players would only want an easy platform, then complain that the game is boring
I gave it a one. I have come across it in another game and didn't like it at all. I believe it will become and easy way for people to pass cash because you can test the waters with a low bounty and see who's in what city and then move and pass larger bounties to people you have waiting somewhere else. I understand what some people might like about it but it's not for me.
I am afraid it might limit my fight list even more. It consists of 5 opponents now already and I dont wanna loose them..