[VC] Battle Improvement - Active Chieftains

Discussion in 'Ideas' started by SteveStainless, Nov 5, 2012.

  1. SteveStainless

    SteveStainless New Member

    I have been playing a while now and I, like most other people my level, have 2000 chieftains.

    In order to improve the game (in my opinion!) why not add a weighting to your battle stats to favour the side who has more active chieftains?

    e.g as an extreme:
    Player A: Active player with 2000 chieftains takes on a Player B (also with 2000 clan) who has a lot of chieftains who have not played Viking Clan for a long time (hence they are fat and out of condition!).

    Player A has 85% of 1000 friend chieftains who have played within the last week, 10% within the last month and 5% inactive
    Player B has 25% of friend chieftains who have played within the last week; 15% within the last month and 60% inactive.

    The battle could then be weighted as follows:
    Player A: Att + (.85*2) + (.1*1)
    Player B: Att + (.25*2) + (.15*1)

    Thus player A would have an advantage because they have more active clan members.

    This sounds okay to me and would help Kano to keep existing players churning their clan members - thus ensuring the games durability. What do other people think?

    Cheers
     
  2. ajavabrat

    ajavabrat New Member

    Nice!

    I like this, Steve! Thanks for taking the time.
     

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