What is wrong with u? I may very well be the most ardent supporter of increasing activity in the arenas yet some how you come up with that I want less activity? Can u not read or are just arguing to argue?
What experience is some player going to get from hitting bosses in the arena that they cant get from hitting bosses outside the arena? What is it that their going to get from bosses before they get killed off?
Are u suggesting that lower levels are the only ones that get these bosses? If so what does everyone else do while were waiting for low levels to kill off these bosses? What if they dont kill off all these bosses.
So your whole issue is that low rated players dont have enough health? Then why hassle with all this boss nonsense and just double there health out of the goodness of our hearts? Do u think that giving them more health is going to change the outcome ? The only diff will be that more stamina is spent by the players killing them.
So your big wonderful plan is to get all the lower levels more health via unretaliated attacks on bosses while their kill reward remains the same, all the while everyone else gets to kill each other and the sole survivor has to clean up all the low levels with inflated health by themselves?
Whens the cut off point? At what point do the low levels have to stop attacking bosses and move into the big boy arena? Your idea makes no sense what so ever. The arena is made up of mostly lower levels....if they want to gain a few levels then they have plenty of other lower levels they can do that with.
Giving low levels more health is just prolonging the inevitable and they still will have gained nothing they couldnt have gotten outside the arena....thats why players are inactive....there is really nothing to gain unless they rank very well and even then to make it profitable they would have had to of been largely if not totally inactive.
The arena is a marathon and lets face it...most players are lazy and want something for nothing...most do not wanna sit around all day just to pick up a few levels and then get killed....they want the brass ring....something within arms reach that will give them instant gratification...something to strive for like achievements that will actually help their game. While going for these achievements they will gain experience and confidence and perhaps in time when they get a few more levels they can contend for what they really want and thats a top spot.
Your idea basically is give more health to lower levels for what? what are they supposed to do with that health...they are still weak no? If everyone has high health yet their kill rewards stay the same....will anyone ever gain health upon a deathblow? Basically your idea will bring the arena to a screeching halt as no one would be able to amass health...they would be spending more health than they would ever gain....potentially there could be hundreds of players left standing....and Im the one who wants less active players?
I think your heart might may be in the right place....but this idea is fatally flawed
Last edited: Aug 19, 2012