I beg to differ, While it is very important for me personally to do as well as I can ....my posts on the arena have very little to do with that as I already do Ok in that department. I would also add that most if not all would love to win the arena if they thought they had a realistic chance. In the end the arena is a competition to be the last player standing, it would be nice if more could get something out of it as well and perhaps they can though achievements.
Rather....I too am trying to promote activity in the arena by the low to mid levels as I believe it would behoove levels of all ranges and Kano as well. I just dont think this particular idea of yours does that....in fact I think it would just exaggerate some of the existing problems or bring back some of the ones that Kano has already addressed.
If your "boss" idea is just to try and help out the lower levels then why do they need to join the arena....cant they just attack bosses outside the arena? If everyone is fattening up their health on bosses....wouldnt it just be a wash? If you remember when the arena was new everyone's health was double what it is know and players didnt like it so Kano cut everyones health in half....your idea of allowing everyones to increase their health via bosses would be no different other than it would actually cost players stamina.
As it stands now the formulation that is used to determine ones health vs their kill reward already makes it very difficult to earn back ones health theyve used via the kill reward. Your idea increases ones health without doing nothing about the kill reward....so basically by allowing everyone to fatten up on bosses would only insure that most will never recover the health they lost via the kill reward. So basically once the bosses went away and players actually had to battle real opponents...their health would be in constant decline because the kill rewards would not cover the health expended.
If your talking about limiting these bosses to a certain level range ....then your talking about handicapping the game. The whole premise of the arena was for it to be a free . If u want limits and restrictions....then play the regular game. Like it or not the arena is a competition, obviously its not a competition that everyone that enters has a realistic chance of winning so it would be nice if their was more incentive for these players to actually be active and perhaps benefit from some of the other things the arena offers. This could be done with achievement or some other type of rewards along the way that promote activity. You do not do it by restricting one segment of the players.
A huge issue with the arenas already is inactive players....I just dont see how adding bosses is going to make players active as they can already hit bosses in the regular game. My guess would be that the left over bosses would just be more for the current active players to have to spend stamina on. The arena is all about battling live opponents....not some boss that doesnt retaliate, theres zero strategy in that
Last edited: Aug 17, 2012