[LCN] 'Protection' from Griefers - Final #'s and Discussion (Out of Date)

Discussion in 'Announcements' started by Smack, Jul 31, 2012.

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  1. Smack

    Smack Kano Krusader

    We have reviewed the initial feedback to this feature and are ready to publish our final thoughts for another round of discussion before this gets implemented.

    Why allow Protection in the first place?
    Some players can find themselves in a situation in which they are being "griefed" by another player due relentless and un-retaliated attacks/hits against them. The victim can feel trapped by the griefer who is attempting to halt their level progression within the game. By allowing the victim to "protect" themselves from the greifer they can get some breathing room for 3 days.

    What defines a “Griefer”?
    A Griefer can fall into one of two categories: In-Range Griefer and Out of Range Griefer
    • An “In-Range Griefer” is someone who Attacks/Punches a player within their XP range 1000 or more times than their opponent, basically preventing them from playing
    • An “Out of Range Griefer” is someone places a player out of their XP range on the Hitlist a 10 or more times than their opponent
    • If you are a Griefer yourself (ie: someone has set Protection on you) then you will require more attacks than the above 2 scenarios in order to qualify.

    Who/What can't I protect myself from?
    • Hitlist Attacks - If you are placed on the Hitlist then you are fair game for anyone to attack you until you die.
    • War Members - If you are at War with a rival Syndicate then you are unable to Protect yourself from any of it's members.
    • High Level Players can't Protect themselves - If your level is greater than the average level of the top 30 players (for your network) then you are ineligible to Protect yourself from anyone.

    So in closing before we open this up for discussion, here are the hard #'s:
    In-Range Protection Qualifying Conditions
    • 1000+ more attacks/punches against you than your opponent over 24 hours

    Out-Of-Range Protection Qualifying Conditions
    • 10+ more hits placed against you than your opponent over 24 hours

    General Terms of Use
    • Max 1 Protection in use at any time
    • Protection last 3 days
    • Protection cannot be undone
    • Protection costs 0 in game cash (this could change as we gauge feedback and usage)

    We look forward to your comments/feedback on this feature. Please let us know what you think so we can iron out any kinks/concerns in this design.
     
  2. polishpimp

    polishpimp Well-Known Member

    Is this something thats going to happen in all the games?

    So the game will differentiate between normal attacks and bounty attacks? For example....if someone attacks someone on bounty 1500 times with no retaliation.... this wouldn't make them eligible for "griefing" protection?

    Why is it that the Highest of levels are being excluded from this?

    Wouldnt the average level of the top 30 n in some of the games make it a VERY SMALL group of players not eligible yet still vulnerable to some players multiple thousands of levels ahead of them?


    Personally....I dont feel the need for any extra protection in any of the games I play......but if a high level player was indeed being harassed to the degree that inspired an update such as this.....shouldnt they be afforded the same opportunity?

    I guess I just dont like the idea as a whole as it seems like an issue that should be dealt with by Kano individually. I know that Kano has said they dont have the resources to do that......but at the same time they have suggested they have the resources to check every message if they were to add them to GP. If there are players that are truly trying to run players out of the game then Kano needs to just eliminate them period.


    It also makes no sense to me that a player can hit someone 2k times while on bounty and get XP while the player on bounty just has to take the attacks while receiving no XP from the ones they win. how is that not being "griefed"? The person on the bounty hasnt necessarily done anything to warrant the bounty....why should a select few get to benefit in the form of XP while others get nothing? For example..... If JJ goes up on bounty in MSVC......I or others can potentially hit her thousands of times while not being able to bring her down but we will still get XP because we can beat her while she doent get any benefit . Personally I think in a situation like that .....it should count as being "griefed"....either that or allow the rider to get XP while riding


    Either way ...is prejudiced that "griefing" is only allowed for some and not all
     
    Last edited: Jul 31, 2012
  3. The Protector

    The Protector Banned

    First off I hope this does happen in all the games.

    1)Certainly hope it does filter out the difference between bounty and reg attacks.

    2)Being on the leaderboard comes with a price.IF it does come to all games and it were open to EVERYONE,you better believe I would be using this against 2 of the top players in PC and 2 in VC(guess which ones per app)

    3)Again,being on leaderboard comes with a price.

    4)See above.

    5)Interesting point about not having resources yet would actually check every message on every faction/syndicate/guild/armada message board for BOTH networks if that gets added to gp.Very interesting point indeed.

    6)Pimp,you and JJ could and would BOTH level forever if you were both on bounty.Only way you'd come down is when you had to leave your comp or your net lags or something like that.Fielding could even level up forever like that until having to leave the comp or something lags the net or something.THAT would make the low levels complaints about high levels being bullies 100% correct.Although,by that logic,if EXP should be rewarded while listed,then counter attacks should work while on bounty.If counters worked while on bounty,then perhaps SOME limited xp gain.

    7)Well high levels aren't suppose to be blocking other high levels.But if it comes to the other games and everyone is allowed to block,I'd defo be blocking 2 in PC and 2 in VC and 1 of them in both.
     
  4. Linda

    Linda Guest

    Top Poster Of Month

    It seems geared to LCN for now, seems some want or need it there ????? and seems to be a big complaint :(
     
  5. polishpimp

    polishpimp Well-Known Member

    2) being on the leader board comes at a price indeed...its called a target on your back, not sure that Kano needs add to that by excluding them.

    6) Everyone thinks that we could level endlessly and thats just not accurate, 99.9999% of players give stank XP . 99.9999% of attacks fall off within a few minutes. In the case of a another ultra high level player attacking ....we r losing not winning so no xp to be had, even if we were winning those...the lag or math equation insures nobody rides to long.


    7) Like I said....I dont feel the need to block anyone, but whats fair is fair....its totally conceivable that a high level could be "griefed " in the same way outlined by Kano for lesser levels.
     
  6. Smack

    Smack Kano Krusader

    For right now this is an LCN only feature.

    Correct, bounty attacks are not included in the equation to determine a "griefer"

    We want to encourage competition among the top players in the game who's fight list are already limited. This is something that can be revisited after the initial release.

    The usage of this feature by players will help us identify problem cases. Many of the reports we get are "hearsay" and it does require a significant amount of resources to investigate. Further, by the time we can get to an investigation often the info we need is no longer available or has changed in a way that makes it difficult to verify the player's original accusation. With the data we collect from this feature's use we will have quantifiable method to identify problem users a lot easier.
     
  7. Fusheng

    Fusheng Active Member

    i like the idea
    if someone attacks you 1000 times in 24hrs with no retaliation then yes i agree to block as no retaliation and they still attack 1000 times shows there just bullying
    the problem i see is the hitlist 10+ times in 24hrs i think this should not be included as if you at war then u can easily lists 10+ times
    the hitlist wouldn't be an issue as all they would do is raise your bounty
    so i say no to hitlists having any bearing
     
  8. Smack

    Smack Kano Krusader

    You cannot protect yourself from anyone you are at War with so I don't see this as being an issue.
     
  9. Larry Skary

    Larry Skary Member

    personally i think this is a very bad idea. i have several that when i attack them i get great xp from and thats what you want when your trying to level. and lets not forget that if you are being attacked over and over all it does is lower the cost of counters or ambushes. as i see it all this will do is lessen the battle page that a person may have for the 3 days if they get this put on them
     
  10. Fusheng

    Fusheng Active Member


    Larry what part dont you understand
    if you were attacked 1000 times in 1 day and u never retailliated you just bushed best u cud then the feature is worthy

    ps Smack i think the feature should cost 25 gfs as this would be never used probaly unless you had a nutter on your case
     
  11. Larry Skary

    Larry Skary Member

    i understand it all and i, along with others that have played for some time now had to deal with being attacked by someone all the time so when i get a chance to retaliate that is taken away from me by them being able to use protection well that just isnt fair or right they can deal with it like all of had to do
     
  12. polishpimp

    polishpimp Well-Known Member

    I agree that bounties should not be a part of this, for starters...bounties prices jump significantly with every bounty which is already a deterrent. But most importantly I think it would actually promote what some deem as bullying and at the same time take away the ability to back your mob/syndicate. Its common to have a player list everyone in your syndicate multiple times a day. When I see someone list someone in my guild ...I list them back....under this new "Griefing" system I would only be able to be supportive of less than half my guild before i would be considered a griefer and then blocked so I would no longer be able to protect any of my guild against that player for 3 days basically giving them the ability to run rampant on a syndicate for 3 days.. This is a horrible aspect of this feature which will be abused as it actually help bullies if used strategically and limits teamwork and protection of our lesser clan. And your going to let them do this for free???? Sorry guys....but this an absolutely horrible idea and thats putting it nicely
     
    Last edited: Aug 1, 2012
  13. Linda

    Linda Guest

    Top Poster Of Month

    I do not like any aspects of it , myself , but not my decision.
     
  14. Wonder Bread

    Wonder Bread Active Member

    Because of my background in Support, I wanted to jump in quickly and provide some support for the idea, pun intended.

    I can understand a lot of the reservations about this as players are worried about how it will change the game, but I think it's important to point out that this feature was designed to keep the game much as it was, but provide a brief rest period for players who are being griefed. The key aspects of this feature to remember are:

    a) The protection will only last 3 days. This will allow griefed players a rest period to play the game, while preventing possible abuse of the feature.
    b) Players will only be able to have one protection going at once. This is another aspect of the feature that is designed to prevent abuse, and ensure that it is being used for its intended purposes.

    I also wanted to mention that a black-list is probably the most-requested feature that comes in through support. I don't believe that a black-list is conducive to the fun and competitive atmosphere inherent in LCN. I do feel, however, that this feature will help with certain extreme circumstances, while keeping the game competitive and combat-oriented.

    Hopefully this provides some context and clarification for the feature. Please continue to let us know what you think!
     
  15. Marie Laveau

    Marie Laveau New Member

    Ok what's next. Are we going to call all of the alternates nannies who protect the main account now? How is this going to work when there are so many altars in this game to do the deed??? HMMMMMMMMMMM????? Forget the entire idea!!! I have had my fair share of listings just look at my feed. lmfao Come on Kano, this is not farmville. The game is all about becoming the biggest, baddest and best mobster for crying out loud. New add ons like this one are making the entire game "not intended for the purpose it was made for" IT'S MOB WARS for God's sake, lets not turn it in to playground wars!!! Rather then doing this, why not take to heart the many altar accounts and bots in this game? It is what causes many of the issues in game and you know it!!!!

    Anna Sassin
     
  16. nicky

    nicky New Member

    I'm about ready to quit this crap. its becoming unplayable. WELL DONE GUYS.
     
  17. Jayme

    Jayme Member

    limit who i list ... you idiots
     
  18. Fusheng

    Fusheng Active Member

    bad language will not be allowed please refrain from using it
     
  19. I don't like this ideea. The game has already alot of restrictions. It's called Mob Wars, it was build for fights and if you will add more restrictions you will lose alot of players, you should change the name of the game in "Silence of mobs!" or "Hollyday mob"" come on we are not in to a senatory or church to just pray and beeing peaceful!....
     
  20. Fusheng

    Fusheng Active Member

    what part of this feature do you think will ruin the game ?
    do you attack anyone 1000 times in a day and all they do to you is ambush?
    then how will this have any affect on the majority of lcn players
     
    Last edited: Aug 3, 2012
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