After kicking Bens butt last week in the MSPC arena and winning my 3rd MSVC arena I think its safe to say that the #1 player isnt a lock to win the arenas. in PC the #1 player is over 5k levels ahead of #2 and in VC the #1 player is over 2200 levels ahead of me at #2 and is yet to even make the top 200. This week many mid level players fared very well. All it takes is sound strategy, supportive clan, tons of stamina, tons of favor points and the ability/desire to be in for the very long haul.
Personally, this will be my last "active" arena in PC or VC until things are changed, Ive been there done that and have nothing left to prove. It was fun, new and the bragging rights are great but other than that its just not worth all it entails. It was a pleasant surprise to see that Kano upped the FP reward to 75, but even with that and gaining 40 levels I still lost in the FP department and I have higher stamina than most. 2nd and 3rd place played and payed nearly as much and got even less. Honestly....it takes so much as far as time dedication and resources to win an arena I think the rewards should be tripled at least....perhaps just hold the arenas less often and increase the rewards significantly.
A few things I noted that are still screwy or would be nice if were changed are as follows.
1. Still a major problem with kill rewards not being awarded. This fact alone is enough to not invest heavily in the arena as u may get knocked out early thru no fault of your own.
2. The rewards still arent worth the expense.
3. Still way to many inactives ranking well and causing the active players to spend way to much to finish them off at the end. What happened to inactives not ranking? Cant u just hold off rewarding players until the arena is over and once it is push all the inactive back to the end of the line while moving the active players up the ranks?
4. Something is outta whack with the way players stats are come up with, there are way to many players with very high health and absolute lousy kill rewards which make them unattractive inactives which pretty mush insures they will last towards the end.
5. The 15 % penalty for inactives after 6 hrs is simply not enough, what happened to 50%? Most of the active players are already gone in the first 6 hrs especially the lower levels yet the inactives still flourish. The additional health during attacks was nice but not enough to really make a diff. Maybe theres a way to add more health or so no damage is taken when attacking inactives? Regardless....something needs to be done to promote actives and to eliminate the inactives.
6. The fight list is still screwy, I refresh as often as I can and still get mostly the same players. Its as if the refresh is not refreshing players individually rather whole pages of players. There was some players that literally never left my fight page yet others that didnt show up until the very end and those players not only had been totally inactive but also had only a handful attacks against them as if they were barely available to anyone. I also found it odd that everyone I was in contact with had the exact same fight list at the very beginning of the arena, how unfortunate for those players that ended up on everyones fight list in the beginning. One thing I think would help would be to increase the number of players on the fight list, For the first half of the arena I was lucky to have gotten 1 or 2 new players on my fight list each time I refreshed (yes im aware we can only refresh every 30 secs). In the end....the fight list seems biased towards some players while omitting others, at the very least it doesnt appear completely random.
7.I would also like to see (especially if the inactives arent dealt with) the additional percentage of XP and damage dealt once we get to the top 50 should start sooner, perhaps it should start when ever the rewards start as an extra incentive to be active and to all help the active players navigate the sea of inactives.
8. Hopefully the search feature will remain as I honestly believe it gives lower levels a better shot, especially when u consider that refreshing the fight list doesnt work all that well.
9. I also would like to see the entire roster of arena players names be revealed when the arena is over. I completely understand the need or want for anonymity before and during the arena but I think it would be a lot more fun to see whos who after its all said and done.
10. I also wouldnt mind revisiting the idea of skill point reallocation just for the arena. The arena is completely diff and aside from the game so obviously there are many players whos accounts were built with specific normal game purposes in mind which just arent very good for arena type conditions. How fun would it be if every arena player could swap skill points around before every new arena, talk about strategy GALORE while also making it much more difficult to find certain players, maybe this would help ease the minds of some of the whinier high levels that want to get rid of the search option.
I had few other concerns and ideas that i cant remember off the top of my head but will edit my post as i remember them. All in all I think The arena has been a blast and a huge success that just needs some minor tweaking. I think its main purpose of it being a free for all with less limits allowing every one a shot is perhaps Kanos greatest idea ever, where else can someone whoop ass on players 2200-6k levels ahead of them and tarnish their #1 rankings forever?
Like I said....Im pretty much done with the arenas for now as its just to cost prohibitive vs the rewards and its no longer a real challenge for me, I will enter for the free XP and fart around in Defensive mode after I get 100 attacks and then just see what happens, Good news for u topped ranked players I suppose....lol. But bare in mind I will be paying attention to the tweaks Kano makes along the way and reserve the right to come back and whoop ass if I like what I see n hear...until then good luck to all (most anyways...lol)
Last edited: Jul 13, 2012