hi all, i saw that all didn't like the past idea...so i have wondered how to improve the idea and make it better so i have changed the idea and now i wish that you like it..! the idea is that when you heal with the super heal you lose less health .. example: when you heal with the regular heal and attack someone .. you lost 5400health points and the person you have attacked lost 6500health points so when you use the super heal instead of losing this amount of health points .. you lose 1000 and the other person lose depend if he used the regular heal or super heal.. that way you can attack more attacks in one life kano should make a ration between the super heal and the regular heal.. let say for each 5000health point you lose with the regular heal.. you lose 1000health points when you are attacked or attacking ... and the super heal cost 25-50million any Qs are most welcome to be answered TIP FOR VOTING: the idea you want to see in the game 10 stars, idea you don't want to see in the game 1 start
I think you need to build up your player more correctly also. The more you build up the less damage your going to take and do more damage to that other player eventually. It's going to take time but the super heal feature you get a 1 from me. I did not vote on the last post because it was hard to understand where you were going with it. But this i see what your asking now much easier. And the best solution is just allocate skill points and start building up items and crafting. And adding players overtime you will see the gap get wider and less damage to you occur.
i have got a great health points.. 42950.. but that way it will help to attack more in one life !! instead of attacking 5-6 attacks per health .. that way we can attack 18-23attacks per life.. you know guys.. you all here don't like any new idea that can change the game a bit more.. you like just to see idea that will keep the game the same .. !!
as i said to the other person .. i have a high health point + 1485 captains (still buying the 2 hired captain)..!!
No ideas are open for everyone to have an opinion on and vote on it. Mine have been shot down plenty just like everyone elses has also. You might have a good idea eventually but as you can see on your last posting about the heal issue which i did not vote on it was not rated great either by many other players. Keep coming up with ideas you might hit some foul ones but eventually you will find that home run that everyone will agree on.
And as i said high health is not gonna give you the outcome you think it will. You have to allocate all around with skills and build up with items. And then you will see the impact of how much difference it can make.
i really got an idea that can change the whole game (since its gonna change the whole game .. i think no one will like it that why i still didnt post it and think of never post it because i keep seeing the people here do like these type of the ideas that i have.. and my idea are to bring new ideas to the game not the same idea but keep adding new things for high level..)
And this is my final issue why this will not happened. This is your quote from your previous thread on this topic that did not go over well either. its a great idea.. specially for hard bosses..! but for weak bosses i dont think iits good.. cause we will waste more coins then what we are going to have from the boss .. i have suggested this idea for people who are having leveling partners .. but it seems like nobody like it.. so no problem ..! While kano does not like the use of leveling partners they do not consider it a form of violation of there terms. But they are not going to aid players in changing aspects of the game so they can use leveling partners. And be able to move faster with them.
never mind.. now i know why no one liked it.. even though that way we can have a leveling partner.. but that way a bit slower
And again i see what your asking but others are entitled to there opinions and also with idea's everyone gets to rate them. But the overall choice will still be kano who has the final deciding factor. There has been idea's with poor ratings before that they did believe it could help the game. But those one with poor ratings that did get accepted by them are few and far between.
Again i do not see the problem of using a leveling partner that is a players choice as long as it does not violate terms of service which it does not by kano standards at this point in time. I used a leveling partner to get into the middle range of the game because i came from another app. And i wanted to fight with players that knew what they were doing not players who were still trying to figure out the game in the beginning. Once i got to that point. I no longer needed one because i just go at a certain pace while i build myself to be even stronger. But if one of the main reasons of your idea is for leveling partners kano will not adjust game settings just for that alone.
the main reason was to keep attacking fast on a person who keep attacking you or cagematch you.. cause i believe that the cagematch is much faster then the regular attack.. okay.. i think this is a bad idea and no one like it.. when i get an idea i MAY post it ..
I can tell you the reasoning you think it's faster. Most players when they find someone who will heal fast and fight them back they keep clicking the attack button on your main screen of your profile and then when they run out of health they heal also. That is all they do when there moving that fast. Just click the attack tab. But when you do that make sure you have it scrolled up a bit to make sure you do not accidentaly click on the loadout tab and pop that box open.
I also think if this were to be implemented you would have people asking whats the difference between Super Heal and having a Bot keeping them healed.
okay.. lemme give you an example... they really will ask.. even if they like or didnt like the idea.. after sometime they will be familiar with it .. the example is the power attack (not for bosses) first didnt like it and no one forced them to used it.. this will be the same
It's back to the drawing board my friend, or just give up on the idea....................""""1"""....................