In celebration of the first Battle Arena (notice weighting of battle attributes) we have extended the Eye of the Tiger Achievements! If you have already past any of the thresholds below you will have to +1 skill point into that attribute to be rewarded the achievement. For example, you have 80k health but do not have the new health achievements +1 skill point into health and bam new achievements! Health 35,000 - 10 Skill Points, 1 Billion Coins, 5,000 XP, 5 Favor points Health 50,000 - 10 Skill Points, 2 Billion Coins, 10,000 XP, 5 Favor points Health 75,000 - 15 Skill Points, 3 Billion Coins, 15,000 XP, 5 Favor points Attack 5,000 - 10 Skill Points, 1 Billion Coins, 5,000 XP, 5 Favor points Attack 10,000 - 10 Skill Points, 2 Billion Coins, 10,000 XP, 5 Favor points Attack 15,000 - 15 Skill Points, 3 Billion Coins, 15,000 XP, 5 Favor points Defence 5,000 - 10 Skill Points, 1 Billion Coins, 5,000 XP, 5 Favor points Defence 10,000 - 10 Skill Points, 2 Billion Coins, 10,000 XP, 5 Favor points Defence 15,000 - 15 Skill Points, 3 Billion Coins, 15,000 XP, 5 Favor points **Stamina 1,200 - moved from 1,500 to 1,200** Stamina 2,000 - 10 Skill Points, 1 Billion Coins, 5,000 XP, 5 Favor points Stamina 2,500 - 10 Skill Points, 2 Billion Coins, 10,000 XP, 5 Favor points Stamina 3,000 - 10 Skill Points, 3 Billion Coins, 15,000 XP, 5 Favor points **Energy 1,500 - moved from 2k to 1,500** Energy 2,000 - 10 Skill Points, 1 Billion Coins, 5,000 XP, 5 Favor points Energy 2,500 - 10 Skill Points, 2 Billion Coins, 10,000 XP, 5 Favor points Energy 3,000 - 10 Skill Points, 3 Billion Coins, 15,000 XP, 5 Favor points Have any feedback let us know. Play Now! Facebook Canvas: http://bit.ly/vc_kaforum Facebook Connect: http://bit.ly/vc_forum_fc MySpace: http://mysp.ac/vc_ms_forum
Health, Stamina and Energy seem fine to me, but Attack/Defense are steep in levels. The last achievement for attack/defense was at 1,500, right? That's a vast difference in levels as opposed to the other stats. Otherwise, great. More achievements, more free points.
Achievements for Health: 1,500 > 3,000 > 8,500 > 20,000 > 35,000 > 50,000 > 75,000 - Fine. Moderately spaced. Energy: 250 > 500 > 1,000 > 1,500 > 2,000 > 2,500 > 3,000 - Moderately spaced. Stamina: 150 > 300 > 600 > 1,200 > 2,000 > 2,500 > 3,000 - Moderately spaced. Attack: 125 > 250 > 500 > 1,500 > 5,000 > 10,000 > 15,000 - Big jump fron 1,500 to 5,000, and to 10,000 and 15,000. Should be middle grounds in my opinion. Same with Defense.
This is awesome for those of us who got the achievements long ago and kept right on building, awesome work guys, this rocks!
Ya! Some recognition & a better way to gauge the opponent at their weaknesses! I LOVE YOU VIKING CLAN!!!*****
Big jump for attack. Not for higher levels. Been there done that. Nice achievement spot! It really means "placement". The higher ups are killing me & I appreciate the recognition & the chance!!!*****
Perfect Kano.Everything is spaced out perfectly.Achievements are NOT suppose to be easy.If they were always easy to get,what's the point?
It's not a matter of being easy. The jump from 50,000 health to 75,000 health only requires 3,500 skill points. The other new achievements space out about 500 skill points. Attack and Defense are spaced out at 5,000. Seems a bit steep and excessive to me, and I'm sure it does to others.
It's a challenge to get those.What's the point of having all the achievements easy?Besides,attack/defense should be the steep ones.
I'm not going to argue this anymore. The thread asked for feedback, I gave it. Lowering the amount of levels in between achievements wouldn't increase or decrease difficulty. It would just decrease the amount of time required to get said achievement. I don't mind building up to 5,000 attack and then 10,000 in order to get the achievements, it's no big deal to me. I gave my feedback on how the distance in the amount of skill points required per achievement drastically changes all of a sudden. So whatever, sorry I gave feedback.
the forum is for people's feedback and opinions, and everyone had their own perspective, and the discussions are all good, we do not all have to agree, or get mad at each other if we see things differently
You're correct Kul, they do have a much bigger spacing. As we have continued to add new achievements spacing of old ones sometimes didn't make sense and we look at it and say "what were we thinking!" unfortunately we are stuck with the old spacings of achievements and Att/Def is an example of that. The bigger spacing and higher values for Health/Att/Def are to place some more importance of those stats as the previous achievements did not do that. As always, thanks for your feedback, keep it coming!
Kul, never apologize for giving feedback. We want to turn the community here into a welcoming environment where everyone's ideas are heard and not just the loudest, we have some work to do but we will get there! Thanks again for the feedback.
Well said Linda! Couldn't of said it better myself! If you disagree with someone, it does not good for everyone here to get angry at each other, try to explain your perspective in a calm and level headed way. No idea is a bad idea!