I agree with Lawskar but I do not think he goes far enough. KANO/APPS need to think outside the box on this. I know I'll be considered a heretic for saying this but sometimes you just have to say stuff that may upset people in order to advance. My first suggestion is, as sub level 1240 players are excluded because things would have to be skewed too much in order to accommodate them, why not exclude very high level players (VHL) because their inclusion gives them quite an advantage when measured on the current scale. Having them around is like have Usain Bolt take part in a grade/primary school race. Yes he may not win but only a fool would bet on this outcome
My second suggestion would be that since the Arena is set outside of the main game there is no reason why it should not be as fair as possible. Yes I know that once again I am advocating heresy by suggesting fairness but I play this game for fun, not to get battered by some player 4 - 5 times my size. So, to start with, forget about actual stats. give each player stats in proportion to the way they have allocated their skill points.
Eg. For a Skill Point distribution of: Energy 13%, Health 22%, Stamina 21%, Attack 24%, Defence 20% this would be worked out work out as say:
(Initial) Health = max_poss_health x 0.22
(Initial) Tokens = max_initial_tokens x 0.2 (stamina)
Base Attack = max_poss_base_attack x .24
Base Defense = max_poss_base_defense x 0.20
also
Token Regen Time = base_token_regen_time x 0.22 (health)
for
max_poss_health of 5,000,000 Initial Health = 1,100,000
max_poss_tokens of 1,000 Tokens = 200
max_poss_base_attack of 5,000 Base Attack = 1,200
max_poss_base_defense of 5,000 Base Defence = 1,000
token_regen_time of 180 secs Token Regen Time = 39.6= 40 seconds (max tokens holdable is 1.5 x initial value)
Attack = Base Attack + personal loadout total for attack
Defence = Base Defense+ personal loadout total for defence
Winning attack gives fixed .5% XP required to level (plus the chance of battle drop), losing .1% of level XP.
An attack locks out other players from attacking the same target for 2 second.
Attack token can be purchased at 1 for 10 stamina or 100 for 5 FP
Defensive stance as per original system. All players start a new Battle Arena in Defensive Stance which lasts for 2 hours unless, of course, you switch it off.
So the only real stats used are the personal loadout values which gives a nod the VHL players.
For my next trick I will be solving the banking crisis.
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