Rivals Updates have arrived folks, here are some of the highlights of changes that are going out today. All rival data now uses persistent DB storage, in the future, any caching service maintenance will not result in loss of rivals data. When games resume they will be kept. All rivals are accessible through a paginated interface. Click through to see the full list. Hide/Show ability for rivals, allows you to clean up your list to focus on specific people if you desire. Alerts (skull icon) now shows count of recent rivals. If you have an Idea on how to improve rivals, or any other aspect of the game, get involved! Please submit all ideas here: http://forums.kanoapps.com/forumdisplay.php?101 Also, please check out the Ideas posting guidelines first: http://forums.kanoapps.com/showthread.php?6044 If you find any problems or have issues with Rivals, please feel free to respond here. We're listening! UPDATES 8:50pm PT Updates that are going live in minutes: responses now appear as they did before on the rivals page skull icon alert cleared when visiting rivals page last attacked time has been added fixed sorting to order by last attacked
One thing absent appears to be the time of the last attack, a critical detail Yes the information is elsewhere but it had been there. Not sure if folks want it there or in the counter information. If it slows down the game to have it in rivals, it can stay in the counter information.
This may be why it is now possible to use your 4 war axe slaps within seconds of each other instead of having to wait one hour........ ^.^
We have a couple of quick fixes/changes coming out: list will be ordered by most recent attacks like it was and should have been, looks like there is an issue with the sort function and we will get that sorted momentarily we will add the response as it was previously for that page we will add back the time since last attack This was a fairly major back-end change so that if we do get cache server failures in the future rivals will not be reset. We also updated the 2 rival lists to bring in line with each other, we will add back all data that was available in the previous view. Please keep the ideas / suggestions coming and we will do our best to get improvements / fixes out as fast as possible.
Updates that are going live in minutes: responses now appear as they did before on the rivals page skull icon alert cleared when visiting rivals page last attacked time has been added fixed sorting to order by last attacked
We are aware of a bug with the sorting of rivals and are working on a fix, as well as other player suggested tweaks to bring it more inline with the previous version.
Kendall, are you all aware that with the new rival's list, when someone clicks attack, the window that appears at the top has a habit of appearing at one size, then expanding as you click attack again? It's a minor issue, but it's annoying.