Does "a ton of coins left on the table and evaporating in the VC economy" somehow adversely affect the game? Im not sure how it could. I have over 5 quadrillion coins sitting in the bank that I dont touch and I see no need to ever have to. These coins dont gain interest and will most likely never be spent....so they dont have any impact on the "VC economy"
"Trying to satisfy all parties" is precisely the problem in this particular update as well as countless others. You said yourself that this update wont apply to the majority of players. But in all reality ...what u said should have been it will only apply negatively to a minority of players. which in this case is the exceptionally strong accounts. This update potentially benefits every other player in the game financially as they stand to get their desired result for a fraction of the price.
Im having a really hard time understanding exactly what it is that players are suppose to be striving for.... the entire game is set up into different categories ...each of which is ranked. The more u spend ...the more time u devote and the harder u work makes a player more powerful as they climb the ranks, but then all the limits or "updates" start kicking in. In this particular case...once u reach a certain status that allows u to withstand all comers on the bounty page... the benefits have now been stripped away in order to benefit everyone else. This is in addition to already not getting XP while riding the list yet those attacking the person on bounty do get XP. That makes absolutely no sense!
Another example is bounty hunting ....once a player builds his account to be an exceptional bounty hunter......all of a sudden they start getting a delay which increases with the number of bounties they catch and is magnified by their level. Basically this is penalizing a player for excelling at bounty hunting and having a more powerful account.
How about the more powerful accounts being limited as to the damage they do on lower leveled accounts. For example....If i at level 5k do 3000 damage on level 4000.....how does it make sense that i can only do 50 damage on a level 400? I should be destroying those accounts. Lets not forget....the lower levels already have the advantage of me not being able to hit them unless they hit me first. If they choose to ignore the warnings and open themselves up to me.....Then they should be able to feel the full impact of what my account can do....otherwise whats the point of continuing to strengthen my account?
You folks at Kano have always been concerned with protecting the lower levels from the higher levels that can potentially "bully" them so u have set limits as to who we can hit in regards to level and how much damage we can actually do to them once they ignore the warnings and attack us anyways. I think the way its currently set up is actually counter productive. First of all....I dont think anyone regardless of their level can be considered a "bully" if they go after any player regardless of their level if they ignored the warnings and went after the higher leveled players bounty. The lame excuse of "i just wanted your coin" is ridiculous. The only way to get that coin is to have killed me....so if u attacked me on bounty regardless of your level...then your intent was to kill me. If anything screams rightful retaliation....THATS IT! Lets say I go up on bounty and get a page full of rivals ranging from level 50 to 5000.....with the power of my account i will kill off almost immediately all but the lower end of that range essentially taking them off my rival page...but the rest due to their low level and the damage limits imposed on me ...I cant kill these lower levels which keeps them on my rival page for the full 24 hrs. So why should the lower levels heed the warnings? The potential benefit of getting lucky and taking my bounty far outweigh the risk.....yet I get labeled a "bully" for retaliating. If the lower levels felt the full brunt of my strength it would be over and done with in a second. It seems to me that this would serve to let them know in no uncertain terms that they should think twice about going for me and also go a long way in ridding the "bully" effect
In the end whats the point of continuing to spend money and work hard to grow a players account when the reality is that the higher in level or the more powerful u become it actually starts working against u? It seems to me that we should be reaping the benefits of this not being adversely affected because of it. Why dont u just tell the players that the more they spend and the harder they work will actually start to work against them at some point.
As far as this particular "bug" goes....it was having an extremely minimal effect on the game whether positively or negatively, The well intended "fix" is just gonna strip that much more away from those who have shown the most dedication to the game. After all......the intended result of the player who set the bounty is going to be achieved regardless...who cares that the money vanished? We should be applauding the players whos dedication and efforts have allowed them the ability to "stick it" to the player that listed them. It gives us all something to keep striving for even at the higher levels.
Couldnt have things been simplified and made more fair if u would just have made/kept it so the player on bounty could not die on a trap while on bounty?... Then the money put up would not "vanish", the player who did the listing would get their intended effect and the player on bounty would get to reap some of the benefits which their dedication to the game should allow for. In the end....its a win win for all...... not a penalty on just your most dedicated.
Last edited by a moderator: Nov 11, 2011