this is just a suggestion that i was actually joking about when i mentioned it in another thread, but thought i would throw the idea out here and see what others think What if it costed as much stam to put a hit on someone as the number of times that they have been listed in the last 24 hours? So it takes 1 stam to list a person the first time, 2 stam for their 2nd hit and so on...the reason for the idea here is the fact that it should not be as easy as 1, 2, 3 to list a person...lol lets get a good discussion going here since when i first said this it was a joke based on the context of the thread, but now as i think about it, it may be a good idea...however, this suggestion like any other update will always have the possibility of people tryin to find a way to take advantage of it...lol, but that is expected with every update so it is what it is READY...BREAK
Sure, sounds fun. It wouldn't stop chainlistings for sure, it merely would make them more costly. I'm for it, too.
I'd say yes, but right now for example, on LCN I believe I have been listed around 40 times on the last 24 hours. I like picking on people on my fightlist, and they have to spend over 300 billions already. Wouldn't it be unfair for them to need to spend like 50 stamina as well? It'd help against chainlisting, but it'd make things harder for people who get picked on frequently.
how does it make it harder for these people that u say get picked on frequently? if anything it would make it easier wouldnt ya think?
I'm not talking about the chainlisted, they will have a benefit. I speak about the people on my fightlist who I kill daily (on fights) and their only way to retaliate is to list me. Right now I'm worth nearly 360 billions to list, with a base of 34. I don't know how many times have I been listed, but it's probably 50 or more. If I kill my fightlist and they want to list me for doing so, is it fair for them to need to spend 50 stamina simply because somebody else had chainlisted me earlier? I think not.
I think that an idea like this might be cool....something along the same lines but maybe in a more limited way. Bounty prices can already be pretty steep and rise very quickly , and not just from being chain listed. My base bounty for example is over 11 trillion. If im being particularly ornery(not that it ever happens...lol)and basically deserve to be bountied....Im not sure that someone should need to expend additional stamina on me as well. But to tie additional stamina to listing someone of a much lower level might be something to consider...... especially if the bounty is unprovoked(basically meaning the person u r listing doesnt have any attacks or slaps on u in 24 hrs)
sounds like it should be explored ( but remember those at lower levels dont have that much stamia - maybe tied to scale?? )
see but that suggestion would have me (for ONCE in a lifetime) siding with the higher lvls stating that they shouldnt have to spend more stam if the lower lvls dont have to beside this would create a lopsided effect though it does make sense since the higher lvls usually have more stam anyway, however its still not fair to them...lol my reasoning behind tryin to think of a change to the way it is now is bc it shouldnt be so easy to list someone...on MW, u have to spend 2 stam for a rig and 3 stam plus 5 energy for an ambush whereas to list someone u only have to spend 1 stam...basically what this means is that the person who either cannot fight nor wants to take on a fighting style in the game has to spend more stam to defend themselves...the fighter gets to attack nonstop and then spend 1 stam to list...lol
keep in mind that those of lower lvls are not the ones doing all of this listing...its the higher lvls that do the most listing since they can list anyone over lvl300 now the lower lvl that likes to lists needs to keep in mind that there is a 24 hour rival list so there should be no reason for them to talk about higher lvls "picking" on them in that case, but a lower lvl that beats someone around their lvl and then has to deal with being listed by all the higher lvls in that syn for 1 stam apiece can be changed if this idea were to go into play im not gonna say that im not guilty of it too bc i will sit there and list someone 10 str8 times for messin wit a crew member if i feel like it so this would alter my decisions as well if i have to use more stam...lol, although some days i still wouldnt care if i had to use more stam anyway
Since we are having a bit of fun with this topic... How about if someone that is higher than you list you unprovoked you would get an attack boost against the lister similar to that of a counter attack so you can whoop up on the lister for like 30 or 40 hits. Would be fun as Hell. Especially if they were chain listing. I think it really could be fun as long as it is a limited thing.
Jerome, your Idea surely sounds fun. It most likely would make bigger players think twice about chainlisting smaller players. Okay, it wouldn't make me think twice, but people valuing their win/loss ratio? They might be scared.
haha now that right there sounds pretty interesting...lol what if it worked both ways and whoever gets listed got a 10 attack "get back" with no repercussions on the lister? they have already changed the rival tab to show hitlist attacks vs reg attacks so maybe they could add a "retaliation attacks" in there... 30 or 40 attacks would be fun but i think if they set a 10 attack limit, then they could allow anybody that gets listed to attack back with a boost 10 times without showing up as a 24 hr rival...on defense its called ambush but on offense it would be called retaliation or something similar...lol
to piggy back on my last idea, how about if u get listed u have the option to spend 2 stam (like u would for an ambush) but use it towards this "retaliation" boost so the amount that u would be allowed to set would be based on ur lvl just like ambushes and the higher up u get the less u are able to set... how about that idea? lol
Really the only reason I said lower levels was because they r usually the ones getting chain listed due to their price....but I agree that it could happen to higher levels as well so it should be even across the board. So instead of having it tied to levels it should just be tied to the number of attacks or slaps on one another in the last 24 hrs. I suggested awhile back in another thread that bounty price should work more like a counter price. A players base bounty should still be determined by their income.....but that price could rise or fall depending on the battle history of the 2 players involved....very much like a counter price does . Personally I think a system such as this would hold each player more responsible for their own actions. Potentially my bounty price could be different for every player depending on our previous battle history The last time I brought this up...it was said that it could be abused by diff players or guilds tag teaming a player in an effort to keep the price low. What if an unprovoked bounty(no history in last 24 hrs) cost double the normal base bounty? But an attack or a slap would set it back to its original price to where it would begin to act more like a counter price. Lets not forget if a couple players or a guild are tag teaming a player....they will also be attacking that player....so with each and every attack a player had on them ....their listed parties bounty price would continue to grow for each of them. Personally I think it could go a long ways towards preventing unprovoked attacks and bounties and bring in much more strategy at the same time, The days of non stop attacks on a low level rival or any other rival that did not want to engage might very well be over if the aggressors bounty price is dropping for the victim with each and every attack ....and all the while the victims price is going thru the roof.....revenge could certainly be theirs
going to hurt those players that throw all their sp in attack/defense/health and have few points in energy/stamina If you think its going to stop chainlisting.. it wont.. The higher levels with all the money will continue to throw down when necessary. This idea that began as a joke and now as a discussion isnt going to make much of a difference at all.
Stop chain listing...probably not, but it would put a big dent in it. But it sure would be nice to see some of the lower levels be able to exact some revenge.
Shrug. The ones I chain list I would spend the extra stam and energy to keep chain listing. Wouldn't matter.