Take a long shot with the Sniper Limiteds, out now! Take zombies back to school with the new September Gifts!
This set is sweet, the rifle is a cool tip o' the hat to COD Black Ops and the vehicle reminds me of a monocycle that i had on GTA San Andreas for the PC, a couple years ago. The first aid pack is from L4D i think too, i recognise it from an Avatar Item one of my friends has on Xbox Live. I don't quite understand the gifts though, more "it's the thought that counts" gifts that aren't as powerful as the bobsled/O.R. Unicycle/Coat? Shouldn't gifts also be increasing in power just like the UN items? Is the padlock and chain simply a clobbering device for decomposing craniums? Or is there a subtle implification that some (if not most) of us are tied to Zombie Slayer, be it from money spent or love for the game/killing everybody within clicking range. [TABLE="class: cellpadding"] [TR] [TD="colspan: 2"]Hitlist[/TD] [/TR] [TR] [TD]Hitlist Wins: [/TD] [TD]3,397 [/TD] [TD]Hitlist Losses:[/TD] [TD]6,390[/TD] [/TR] [TR] [TD]Hitlist Kills: [/TD] [TD]911[/TD] [TD]Max Bounty Collected:[/TD] [TD]69.492 billion[/TD] [/TR] [TR] [TD]Hits Placed:[/TD] [TD]1,012[/TD] [TD]Booby Traps:[/TD] [TD]129[/TD] [/TR] [/TABLE] These ones? It brings an interesting and game-changing decision... Aim to keep a positive ratio of hitlist wins against losses, or go for the bigger bounties and lose but swim in the many billions. Anyone for breast stroke?