Greetings to all
Reducing the time a process takes to execute is ideal
Making a robust, fast and efficient system is everything.
I can´t understand the configuration of Gods Quests (3/3 Quests Completed) I explain in brief lines:
When you complete them all, 3 per day you must wait a long time for the next 3 to appear active. Basically 24h to open another. I think that reducing the amount to 1xhrs would be wonderful. I will not go into the positive that would be for the system in general but think about it. There is no logic in waiting 24 hours to open (1)
There are other methods such as: Allow the player to select from a list of Categories that you want to complete and then receive the prize. You could make a lot of changes in this part but I'm going to limit myself in the Loot Chest thing...
3 Categories: Alexandrite Loot, Diamond, Platinum. Once you decide to access these options to open them, you must access paying with FPs. The next thing you could see would be a part that says "Increase Items" would be paying another amount of Fps. At the end open it and receive the content duplicated by the formula they got (If you Upgrade the Loot etc).
I do not think this idea will take a lot of time for the Kano programmers since they only have to modify the structure of the window and change some names. There is work to be done but the changes worth it.
I would like to design some visual examples but I have work to do in real life so it could not be possible
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