It is very difficult to put a TRAP to someone whose base price is 1000x from ours. For example: My level is 7500 and suppose the opponent is a level 40,000 and his base bounty is 1.5quads. There is nothing to do except stop playing so you do not die a lot via Bounty-
That simple are the things. IT IS IMPOSSIBLE to put a TRAP on someone whose base price is 1.5quads. The half would be 750,000 Trillions. But for all there is a solution
I was thinking of applying an algorithm equivalent to the one used to find opponents in the same range. Example: The algorithm allows the following::
If we are level 1000, the algorithm runs and allows us to find levels using 40% below and 40% above. 40% from our level. Otherwise we can send to bounty only to levels that are within the range -999 and +900. 900 to 1000 to 1,399.
We try to send to bounty you could receive a message from the server saying: (Sorry, the next Viking is not within your range of bounty
)
They are just ideas that would end once and for all with those players who are very high and take advantage of low levels to affect the game in a negative way creating feelings of frustration that in turn interfere with the performance of any Viking in the game.
It is an interesting topic and I think that KANO could give us new alternatives to what was raised here. Thanks
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