There does indeed appear to be something off on our side with the World Boss, possibly a side-effect of the increased Health. A developer is working on it.
All the bosses need at least a 30% hike across the board. As new players get stronger they are just going to die earlier and earlier
I actually didn't even have time to do as many attacks as I needed for that, only managed to get in 18/23 attacks. Sure, I've not been on as much lately as I'd usually be but absolutely, the health needs to be increased. Should there ever be a time when there are *no* world bosses active? I really don't think so.
1573517.02665 damage per person. Or much much higher for a smaller pool as I doubt many are above 700k.
Ok @mi7ch and @Scoughman , I am sorry but this is starting to get ridiculous now, still the health of the boss has not seen the necessary increase in health due to the extra players (despite 2 months of being told this will happen) and again it is still glitching with 1.5 billion health lost in 20 seconds. This is really not good enough.
This bug is still happening @mi7ch @Scoughman , I can't understand why more than 1 month later the devs have not been bothered to fix this, players are getting cheated here. Can the devs assure me that this is not being done by a player using an exploit? If the devs cannot fix it how about they apply a temporary fix by adding a couple of billion across the board on all world bosses to counteract this issue. The main issue of this thread still needs to be addressed though and that is the need for at least a 30% increase on all world bosses. We now have world bosses dying within a week and this time is getting shorter and shorter as new players level.
looks like for the first time in 3 years i have played this game, we will be going over a day with no world boss, when is this getting sorted,
We used to have 2 going at one time. There is only 3 hours left on the NY WB and then 4 hours for the new Chicago WB will start and I'm sure the Chicago WB will be done well before the London WB starts in 7 days!
and chicargo has started with a chunk missing as has all world bosses for months. paul did his best to keep posting this every week, when is this going to get fixed, reply welcome, mitch
It seems that the issue is down to one of two things Kano don't care as long as they are making money The devs are incompetent and don't know how to fix it This has gone on way too long now and is just 1 example of how broken the game is right now The initial reason for this thread still has not been addressed either and that is the World Bosses health needs a 30% increase across the board. They are dying far too soon costing players the opportunity to get achievements and ultimately costing us XP. Kano do not care, will probably not reply to this thread anymore and if they do they will just give the same old excuses that they always do, that is has been passed to the development team. If the devs cannot identify and fix such a simple issue what else are they missing? We need answers @mi7ch and @Scoughman not excuses and fob offs.
Devs have a lot in the queue at the moment, particularly around some of the changes we've been discussing in other threads, but this issue is at the top of the list for Support problems. I expect we'll see some progress this week or next at the latest.
I echo the above sentiments for needing to increase the world boss health as well as adding a new world boss or two. The last couple of world bosses, I didn't get as many attack chances as previous bosses due to them ending so quickly. Don't know if increase the boss attack defense stats would also help.
Hi Sol can we start having regular news updates about what is going on in the game again even if it is no news, just to let us know the state of play and any issues that are arising, @mi7ch used to give these regularly but we have had no development new updates for months now. I realise you are both busy but surely a few minutes every couple of weeks to let us know what is happening isn't too much to ask.
Hi @mi7ch and @Scoughman can you send my congrats to the development team on actually making the problem worse, they sure are great at their jobs. Instead of 1.5 billion health disappearing as usual we now have over 4 billion health disappearing. Once again congrats to all on the Kano team for the excellent work, it is no more than the high standard I have come to expect.