yeah but the boss is dead in less than 2 hours this feature should have been ever 10 minutes first 6 hr 5 minutes 6 to 12th hour and 12th hour till the end should have been 1 minute this is catered to only people on at start of the day and its not fair some need this time to get rewards for attacking and this game does have it's fairness to a extent but this has no fairness, alot miss out on this or its really a bad time. I understand the boss needs to be beat but this is crazy fast how quick 1 minute is to much
The problem now is that everyone can't unlock the last drop because they don't get an opportunity to hit them more than 24 times. This really stinks for long-time players that regularly hit the world bosses at least twice a day for a 7 day period and not get the last drop like they used to. This should be easy enough to document. All you have to do is take the time to go back and look at the stats from bosses in November 2015 and December 2015. Of course, that's assuming that those stats haven't "disappeared" like other ones have.
too fast only a handful can benefit from this feature if they are going to do this then ever other one should start the 1 minute 12 hrs later rotate the start time of the 1 minute deal, everything else the start time changes for fairness
Aww... cmon, its about all us European players have an advantage on! That said - I havent managed to catch a boss in 1 min mode yet! lol
i can't believe this change was made for all platforms and games when it wasn't a problem on every platform and game. i have never seen a world boss expire with the 15 minute attacks on the last day. now, i can never get a hit in on the last day. all of the platforms and games are not the same. why couldn't this change be implemented for those platforms and games that had difficulty putting the world bosses down and leave the others alone? if that can't (or more aptly put, won't) be done, the time frame needs to be increased from 1 minute attack to something like 10 minutes if 15 minutes isn't enough. but it doesn't really matter what we say, because we are all talking in circles to ourselves.
I think we can do an adjustment to some of the platforms now. I know Smack was thinking about that before the holidays so I'll remind him of it.
I managed to get in on a World boss in the last minute attack cycle. I enjoyed it - XP was great, but I can see its only benefiting the few. How about World bosses health is increased significantly - that way the bosses will last long enough to benefit the majority and not the few. I understand that there will be people that benefit more than others, but thats 100% true for every other part of the game as well.
I would prefer not to be constantly adjusting the health of the World Bosses; as I've said before that's more of a band-aid than a permanent fix. What the developers did yesterday is adjust the Power Attack unlock thresholds based on the current population of the networks. This should allow players to unlock the Power Attacks earlier so the boss isn't always getting to the last day.
The health of the world bosses has been scaled down away, hasnt it? If you just removed that scaling & had its health at what it should be at, the boss would last longer and more people would get in on the 1 min game. Or is the aim for the 1 min game to happen less and less?
so are drops going to be handed out to those players that used to get them that did not get them when the previous change was made now that the latest change has been made? i'll forgot about the xp that some players were able to get as a result of this. i won't call it a "loophole" because the change was actually made on purpose!