Raid killers need to be stopped you have casual players who picked up playing your others apps for raids but when some dingleberry goes around killing them it really makes me remember why i dont play all your app.'s for participation sake they need to rethink this. Bout time kano listen and stop punishing us all for 1 a hole,
do the ban from all raids if you kill one .one have joined all avlaible raids in wc and perished all bcs he had bad mouth and got blacklisted from whole server. just dont let em to join more if they in purpose kill one . thats is best way for others .... 29 slayers get fucked up bcs one moron that not real.. do some thing or raids are done if this keeps hapens...
Its totally BS that you can kill the Raid ...I notice that someone just create an alt and kill all he can join. Does not matter if he gets banned. he just create another alt and do it again. And what concern Random drop BS I got 21 Common drops and 1 Superior ...That not random.
realy i joned a bunch and do my minimum and then i finish with 30 rb done per sesion so if i get superior its just a + for me i want the xp when he die min actions give me 20% of my lvl xp . so i dont worry bout comon or superior just want rb dead on time...
Does the reward for a raid boss start deteriorating at a certain point if the raid boss is not killed like all the other bosses?
It doesn't function in exactly the same fashion as the regular Bosses, but you do get more XP if you beat the Raid Boss quicker.
It's a few days before the decline starts and the decline is very, very gradual after that point. See my answer above, there is no reason that a reasonably quick team should feel any sort of time crunch.
much agreed! IMO it's already difficult to get 30 dedicated players to assist you that aren't just trying to get the minimum in and move on. Knowing now that the reward deteriorates is disheartening to say the least kinda sorry I asked.
This isn't a new aspect to the Raid Bosses and has been in place since day one. If you have not been adversely affected by it or noticed it before now (as I said, it takes a few days to go into effect and it is an extremely gentle curve) then I'd say that it is maybe not as bad as it is being made out to be? It's also more accurate to describe this as a bonus for beating the Boss, not a punishment for not beating it fast enough. I will still pass the feedback along, however.
how about an attack bonus to those of us that pour stamina into these bosses like after 2500 stamina give us a 1.5x boost to our attack so that we might be able to kill a boss on the third day with the amount of minimum effort slayers out there joining our raids.
Can't say I have noticed a curve because I have never been on a raid that was killed before day three.
ive noticed, just aint said much since they were fairly new, its now they been around getting tiers fixed, xp needing rethought i did not wanna mention to much for the develpers to do seems like they had enough on there plates. Also i dont think some realized either the effect it has on the bosses too like Kamikaze said he never noticed cause most his bosses took too long in the first place.
I agree to some extent 20% of what it cost to level seems like way to much for doing the bare minimum. People are joining to do the minimum and if it dies it dies if not oh well no big loss. Speaking for myself alone I pour a lot of energy and stamina into them and while I am not disappointed in the payouts i'm not impressed either. I would still like to see on the reward collection page how much total xp I have gained from the boss. I like how its there when the boss is alive then disappears when the boss is dead guess next time I will just have to take a screen shot after I'm done attacking a boss so I know and can compare when it dies.
Raid Event October 22 at 9 am Pacific Changes from the previous Raid Event: Event-wide benching is in place. Read more here.