i dont think they suck they are alright and are a good way to lvl, not as good as battles still but that is good otherwise people would lvl alot faster wich doesnt bother me. they have potential though i think a little bit of tweaking (reorganized into 3 different sections, some of my thoughts and ideas) some of my thoughts on raids: i think they could be improved though main thing is lvl brackets should be removed. another problem i find is not being able to kick the trolls out of the raid. making them cater to a boss build rather then battle build because they are bosses after all. high lvl/location accessed raids. (some will disagree with this) only way to get raid achievement is if YOU summon raid yourself and not just kill somebody elses, same as regular boss achievements work. so if you want that achievement you have to work for it. (idea 1)heals using energy is good but should be tweaked for how they work and possibly add a slider to decide how much energy you use just like stam. one group health pool idea i have had for a while is this- total raid health is determined on peoples max health and added to the pool. instead of having a group health pool it is independent so youll never have to complain about others attacking same time you are and not healing then making heals completely determined by you.(if anybody has questions about this ill explain in more detail this is a simple version) (idea 2)give raids a deffence stat not sure why they dont have it and only an attack stat just doesnt make sense to me. the item drop should and shouldnt be an RNG here is another idea - dont have the raid drop items RNG at first the items you dont have would take priority over the ones you already own. From first sounds wouldnt be good because you would then have priority to basic items even if you did most damage an easy way to fix this is if you have qualified for purple tier then if you dont have all purples whichever ones you dont have get priority over purples you already own, same for if you only qualified for standard white tier items. idea 3(works for raids an possibly other achievements)- have an item linked to raid achievement that gives a special one of a kind item that combines with other raid specific achievement items and when combined together grant some sort of bonus that could vary from stat time reduction all the way to when you have these select items combined together you gain x more strength or x more strength or even boost xp by x% when doing select game activity.(would be very minimal boost) the way this could work for other achievements is for example the stat achievements 15k of attack or defence link to special item that grants bonus when combined with certain other. this could also work so then kano wouldnt have to implement other characters and instead give boosts based on equipped items and would make equipment i think more important and have more value then just a small stat boost(small for higher lvls lol) IF YOU HAVE ANY QUESTIONS ABOUT IDEAS I MADE THEM SIMPLE PLEASE ASK QUESTIONS this is all i can think of now but i know i have more... i always do lol EDIT: main reason i dont mind raids though is because raids are a bossers equivalent to a person battling to lvl fast, alot easier to do though and less time consuming wich is why i think most like it even if you dont get as much as battling the fact of it being quicker not necessarily easier then battling to lvl fast
Kind of a simplistic question, but I voted yes, since there is no other option. I focus on these less than I do the arenas and the wars (which also don't take up much of my time). The OP got listed because he was attacking a raid "improperly".
I personally dont like em but maybe there will be some fast levelers so i have a more of a battle list
I don't think they suck however I do think they occur too frequently. At most they should occur once every three or four months. I do agree the raids impact other aspects of the game in a negative way. For example I don't even try to open a normal boss during raids unless I plan on finishing it myself.
raids aren't my favorite thing to do, but i haven't noticed any significant downside to me personally (yet). i usually only join one or maybe two at a time. i continue to post my bosses each day and get decent participation on them (although i don't really need it, i post them to help out other players).
pretty simple answer:If you do not like them does not make them!People who have the money to make many levels with raid bosses they missed many adventures,challenges and normal bosses who need to hit for drops so they themselves fall into their own trap!In order not to remain weak in their level these ppl need to spend more and more money!!!I love raid bosses but try not to overdo it
Raids are way to often, it is creating a generation of fast levelers with no idea how the game was designed to be played it is like some massive loophole creating a black hole.
Simply, they suck in Zombie but they are pretty awesome in VC and PC. They should be released less often though imo.
they're also creating more accounts that were created the day of Raid Boss too as well as the FB page, just seems weird lol
yes and no -in zs they suck cause for 10 un i can maybe get 600k exp but it takes 2.7m to level.in vc/pc they are fine cause i am around level 4k in each and it takes less than 150k to level for every ten un i can level 2 to 3 times .in zs im level 6400 ish so yes and no
they seems very,very weak and cheap they were created to help raid party sorry KANO but the energy drops are not sufficient and that will not stop while raid bosses suck a lot energy!!!