Would Devs think about creating more items that we could craft so that we can rid ourselves of items that are no longer effective for our level?
This could make for an interesting addition to the game... have crafted items that require crafts from multiple previous cities, either at the optimal level from co-op bosses or from regular crafts. By having crafts that come later in game that compile other items from multiple locations it could provide incentive to keep crafting instead of just ignoring crafting due to the number of higher bosses that are available.
exactly...that and would clean up the data that must be kept. that and players would have less items...after a while why do you need 500o weapons if your mob is only 2000 strong
I'm certainly aware that players would like to see more crafting options and I'm getting the developers to look into it. We had specced out a feature similar to what you mentioned but unfortunately it didn't pan out. We're keeping our options open though.