Kendall
I confess I'm surprised the devs didn't see it coming that players would work the bosses above 10 levels. Though the achievement prize may be limited, the drops and rewards carry on coming - and we'll spend a lot of effort getting the edge on our opponants in the game by having more weapons with higher firepower. Not only do they give (at least the higher bosses) higher firepower than a firesword, but it'[s free, which mean less upkeep so more money accumulating for empire, bounties etc.
That may also explain why the devs seem to have introduced the useless (so far) legendary weapons. Though the cost is most certainly legendary, why buy them when one can gain better quality weapons through fighting bosses? It seems pointless.
However, one concern I have is that new players will be able to 'hog' their own bosses at the lower levels by killing them without help. If they obtain multiple drops and rewards, that could easily mean they swiftly gain big advantages over existing upper level players in terms of the better weapons they can accumulate. Most of us have shared our bosses and could therefore lose out in terms of weaponry.
As to the other arguments - I'm with Eddie and others on the need to even things up on the battlefield. It takes time and devotion to level that way and most of us put the time in. We'd like to see something make it more fun for us there.
One other thing: how about a counter to axe slaps? Not to take the fun out of it, but something to prevent those boring nerds who like to slap every hour, every day, to kill the same people over and over. Presently, the only defence is to visit the boards every few hours to recharge one's health. This seems very crude. Surely the devs can think of something more skillful and with a bit of fun? Bullying slapping by higher level nerds with no life can put off a lot of lower level players.
Click to expand...