i actually like that. you don't need an indicator for both. if there's a skull, they're dead, if there's nothing, they can be attacked/bountied/slapped.
If they are Healing (ie: In Hospital) you can't attack them. Hence why it would be of interest to know this.
I grabbed this from Mitch's comment on other thread and I'm bit confused on 3 ways as per explained in previous posts above "that will let you know at a glance whether that player is alive, dead or in the Hospital." So, is this basically the current idea? skull, if dead heart, if healed nothing, if alive but in hospital?
I was a little confused about that too. Smack said "If they are Healing (ie: In Hospital) you can't attack them." Is that when you see the heart? And if they are healing, doesn't that mean you can attack them as soon as they finish healing?
Hover over the icons for a description but you are close skull = dead (can't attack, punch, hitlist) heart = in hospital (can't attack) nothing = alive and kicking (open season)
Thanks for the clarification. I was thinking you might mean they were right there pushing the heal button. lol
Those don't really fit the theme of the icon nor do I want to load this with more player states. I hear ya on the annoyance of extra clicks but lets let this settle in a bit first.
Well....I like it...but i would like it a whole lot more if i could see this info on other guilds....so far i only see it on my own guild members...
I blew it! Well this is embarrassing. I completely missed that view while testing in Dev as I always see the list as if I were part of the guild. I'll push a fix for this today. EDIT: This has now been fixed and I can slowly remove the egg from my face
Well...i wasnt going to say anything for fear we would lose a good thing...but i just cant hold back any longer .. ...My guild and i LOVE this for War Mode...it has simplified and drastically reduced time searching for war points....WELL DONE KANO !!! ...