[LCN] Raid Boss Walkthrough and Feedback Thread

Discussion in 'General Discussions' started by mi7ch, Feb 19, 2015.

  1. Sir Opinion Alot

    Sir Opinion Alot Well-Known Member

    thank you gatman
     
    GATMAN likes this.
  2. mi7ch

    mi7ch Administrator

    The Healing done is based on a flat percentage (which has not changed since the first event) of your total Party Health. So if there was any difference in your Raid Party composition between events then you would have different total Party Health (because each member contributes a different amount to the base depending on how their account is built) but the percentage you gain back on Heal would still be the same, if that makes sense. So the percentage is the same, but the number applied can differ from event to event based on who is in your Party and what your total Health is.
     
    Kirsten likes this.
  3. Sir Opinion Alot

    Sir Opinion Alot Well-Known Member

    sorry to be such a pain mitch but i guess the difference in last raid 6000 some odd attack and now 10,012 attack thats around a 80% difference so i can see now the difference in other aspects also, since the defense is not really shown for them.
     
  4. mi7ch

    mi7ch Administrator

    I've mentioned this elsewhere, but the Attack value that is visible on the Raid Boss is not it's actually "attack", that's calculated on each hit. That visible number is just there to make the Boss look intimidating. :)
     
    Sir Opinion Alot likes this.
  5. Kirsten

    Kirsten Well-Known Member


    Somehow I knew that, glad you said it out loud, the idea about "who" is actually in the raid party, makes sense to me , which is why it is important who gets invited.
     
  6. Aapje

    Aapje Well-Known Member

    I think it is rather absurd that us players are in fact seeing a huge difference, yet Kano can not see it. There is an immense difference in this raid and the previous one, which is quite clear if you actually play.
     

  7. Sorry Mitch, but that simply can't be true. I, like Gatman, got a 30 % reduction on heal ability on all bosses I've joined compared to all I joined last time. Regardless of the members of the raid party. I never join public bosses but I do join those from a raid boss group I'm in, which means I end up in bosses with the same members about 90 % of the time (I joined less bosses this time around though due to the health change), yet I experienced a significant decrease in health ability compared to last round. Like I've previously written, I've been getting a attack-to-heal ratio of about 12-1300 to 1000 this time compared to 17-1800 - 1000 last round. Energy refills are pointless in LCN in every aspect of the game and this change has made it even worse. I now have to spend a minimum of 40 GF to get one level compared to 20-30 last time.

    Do you not see that there must be something wrong when 'EVERYONE' notices the difference? Have you guys tested it by actually playing? Surely you can set up a test where you can attack both the last one and the current one?
     
    Last edited: May 20, 2015
  8. Sir Opinion Alot

    Sir Opinion Alot Well-Known Member

    im done discussing it, It is like talking to the wall, they have there mind set with there figures and numbers, but when it all actually live event seems like we are seeing huge difference in heal actions. Either way they should look at some of the raids we are in and see that are heals are anywhere from 30% to actual 80% weaker. i had heals ranging high 5000 to low 9000 last set of raids and i think most did now this time it is 3400 to 6000. And most are low balls very few in the high end. Also i thought mine would get better since all i add now is attack and defense.
     
  9. Sir Opinion Alot

    Sir Opinion Alot Well-Known Member

    30 to 40 gps per level is crazy does all the people that complain about high levels not doing enough see this is why they dont. Hmm at 6 to 8 bucks for a level hmmm thinking to myself what do i got to look forward to haha wow..... Maybe it is time for a LCN intervention and go to rehab. Find a new addiction
     
  10. GATMAN

    GATMAN Active Member

    Mitch, The last raid had an increase in strength, health, and defense.....We all understand that. Our point is simply. There is such thing as making a boss harder to defeat (as if it didnt take enough effort already), however Kano applied a triple whammy to us, in turn, costing us an unjustifiable amount of stamina, energy, and god father points. This is simple logic, you have already agreed with by your statements, however you also stated that this raid was inline with previous raids and we are telling you that is not the case based on the triple whammy. I've grown 100 levels or more since the last raid, applied all those skill points into my attack. I bought a few hundred dollars in Godfather weapons over the month. I, like the latest raid boss, have grown in strength and defense too. I, after that growth still hand tremendous decreases against this raid. Each and every heal was over 2000 points less than the previous raid how is that inline with prevous raid bosses. I know you say its party composition, but i clearly can show you raid bosses with the same party people that clearly show the resulted decrease in heal and attack was not inline with other raid bosses. TRIPLE WHAMMY!

    FROM YOUR CUSTOMERS PROSPECTIVE, which all seam to share the same opinion, Kano got greedy! I don't say that to be rude or inconsiderate of Kano's efforts to supply a good product in hopes of making some good money. We like the product we play and pay for. Lately, we like the product less and feel the cost is to high. I operate a small business and do the accounting for it and a few others. Economics is fairly simple here, Currant trends, most caused by Kano's programming behavior, is causing your long term players to despise the raid boss feature and decrease their desire to play the game as often.

    ATTENTION OTHER PLAYERS: Perhaps calling out to your mobbies for and personally boycotting this raid feature might get our concerns better addressed.
     
    Last edited: May 21, 2015
  11. foxysiren

    foxysiren Well-Known Member

    I just like to keep things simple...Perhaps it should have been a quadruple whammy i.e increasing the amount of heal players did with 20 energy along with the other 3 increases. I am no genius when it comes to numbers and formulas but from the very first raid I attacked I saw a problem and others have now seen it.
    We cannot all be wrong!?!
     
  12. mi7ch

    mi7ch Administrator

    Yes, we opened Bosses on multiple network on multiple accounts, checked the numbers several times and ran over the change log for the Raid Bosses and the regular Bosses. I always make sure that the developers do their due diligence when issues are brought up in the forums and Support. :) The devs did all of that on a few separate occasions and found nothing off about the code or the numbers.
     
  13. robbin gordon

    robbin gordon Well-Known Member

    mitch, then quite frankly, the devs are a bunch of morons if they cannot see what the rest of MWLCN sees. ( i don't play any other games, can only comment here ). i do hundreds of these each event, as you know. this raid has been the worst one in terms of rewards, energy drops, energy needed, and stam usage, forget about the XP rewards...... as that will set me on a HUGE rant again.

    it is NOT the same..... NO WAY is it the same.
     
    Aapje likes this.
  14. Dcasso

    Dcasso Well-Known Member

    I do not get it, there is some missing link between what the developers are seeing and the players. Are we sure,we are on the same game?
     
  15. GATMAN

    GATMAN Active Member

    I love the raid bosses, they are my favorite feature. I take all of my gripes back, they're better than sliced bread, good beer and a trio of pretty ladies to keep me entertained.

    Now that is not as crazy to believe as the following:

    So I started viking clan about a month ago, went from nothing to 300 in level in the 3-4 days of raids. Now a new round of raids are here, and i've grown 50 levels today, doing a bit above the minimum requirements in approximately 10 raids so far. Im near lvl 500 now, i have 10 cool weapons coming for this level. Further, i haven't spent one Godfather point to accomplish this.

    The crazy part: My little ole viking clan lvl account, bellow lvl 500 is healing an average of 6800 per heal. My lvl 5500+ mobwars account only heals an averate of 4909 during the last raid in mobwars. (it did heal a solid average of 7007.58 during Aprils Raid)

    I know, I know its all about the party composition, my currant VC statement on heals is based on all the raids being less than half full! :(
     
  16. Tony2X

    Tony2X New Member

    The Krov Bratva was defeated in 6:40:03, you dealt 49067466 damage in 10500 attacks and healed the raid for 2051268 life in 8280 heals. Based on these results you have been rewarded with the following:


    [​IMG]

    Gulag Sawn-off

    178 Attack

    134 Defense

    I will not be doin any more raid Bosses.....this is bullcrap.
     
  17. Blue Nose

    Blue Nose Active Member

    Did someone in your tier do more damage than you?
     
  18. JARVIN

    JARVIN Active Member

    i have an idea. can someone please mark these threads with the appropriate game so that it shows up on the "New Posts" page? i've been meaning to post things here, but i have posted them in other raid threads without realizing that they were for different games until afterwards.
     
  19. Blue Nose

    Blue Nose Active Member

    It's on the LCN board. Where have you been posting? :eek:
     
  20. JARVIN

    JARVIN Active Member

    i go to "New Posts" and pull up recent threads from there. i don't slog through all of the game groups and sub-groups on the main forum page. too many clicks, and i don't want to update a thread that hasn't been updated in months or longer.
     
    Sir Opinion Alot likes this.

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