Mitch, The last raid had an increase in strength, health, and defense.....We all understand that. Our point is simply. There is such thing as making a boss harder to defeat (as if it didnt take enough effort already), however Kano applied a triple whammy to us, in turn, costing us an unjustifiable amount of stamina, energy, and god father points. This is simple logic, you have already agreed with by your statements, however you also stated that this raid was inline with previous raids and we are telling you that is not the case based on the triple whammy. I've grown 100 levels or more since the last raid, applied all those skill points into my attack. I bought a few hundred dollars in Godfather weapons over the month. I, like the latest raid boss, have grown in strength and defense too. I, after that growth still hand tremendous decreases against this raid. Each and every heal was over 2000 points less than the previous raid how is that inline with prevous raid bosses. I know you say its party composition, but i clearly can show you raid bosses with the same party people that clearly show the resulted decrease in heal and attack was not inline with other raid bosses. TRIPLE WHAMMY!
FROM YOUR CUSTOMERS PROSPECTIVE, which all seam to share the same opinion, Kano got greedy! I don't say that to be rude or inconsiderate of Kano's efforts to supply a good product in hopes of making some good money. We like the product we play and pay for. Lately, we like the product less and feel the cost is to high. I operate a small business and do the accounting for it and a few others. Economics is fairly simple here, Currant trends, most caused by Kano's programming behavior, is causing your long term players to despise the raid boss feature and decrease their desire to play the game as often.
ATTENTION OTHER PLAYERS: Perhaps calling out to your mobbies for and personally boycotting this raid feature might get our concerns better addressed.
Last edited: May 21, 2015