[LCN] Raid suggestions

Discussion in 'Ideas' started by Dcasso, Apr 19, 2015.

  1. Dcasso

    Dcasso Well-Known Member

    Well been a participants in all the raids we had on kong, and I have some suggestion:

    1) Ensure you up the tier level pr raid, especially now you just reuse old raids. The levels are stating to get way to unbalanced again. (Up them with at least 20-30 levels pr month for mob wars)
    2) There should really be an auto removal of player not participating on a raid. So that if you just take a spot on a raid and do not attack you get kicked. And I do not talk about you can avoid it with 1 attack. Minimum should be half the required minimum for a raid (for lowest tier) and more for the higher tiers, with 24 hours after joining a raid. It has been mention a lot of times that you should be able to kick a player, I believe the previous solution would be better, because you can't target any specific player.
    Too many are taking spots in top tier and not doing any damage. I think minimum for top tier requirement, should be doubled. Keep the 2k actions for lowest tiers.
    The above elements will hopefully help towards stopping the poachers, because it is getting tiresome to see the same 2-3 guys in all raids, not doing anything. Personally I stopped doing more damage on raid, when they join in.
    3) When a raid party is going into red, make a warning for at least the lowest tier, that is not to be misunderstood. So that if they really kill the raid party, it was on purpose, and not by mistake for not understanding the game (seen that too many times now)
    4) If you want to run these three raids in succession from now on, at least make some achievements for participating more times, maybe also for attacks made, healings done, raids taken down and so forth
    5) Fix the bug where you can remove a written message :) I don't know why I can't remove old messages all the time
    6) Make a player able to drop out of a raid. I am so tired of having to see raid that have perished multiple times, that I know I wont do shit on any more and that they wont die anyway. Why am I forced to have that on my list for 4 days
    7) On the boss overview page, lets us see how many actions we have done on a given raid. Right now you can see if you got 100% on a boss, but why should we not be able to see, how much we have done on a raid (and please, don't implement it as 100% of minimum ,as that will only help those that focus on min. ) Let us see the actions done.
    8) Since it is nearly always the top tier that takes down a raid, I think at least top 2-3 in top tier should have an increased chance for superior drop (top 1 should be ensured a superior, number 2 and 3 in top tier should see an increased percentage, but no guarentee)
    9) Fix the time shown at "Defeated boss in XYZ", I only shows hours and not days as well
     
    Last edited: Apr 19, 2015
  2. Blue Nose

    Blue Nose Active Member

    1) I agree in principle but I don't think 20-30 levels is enough. I'd have said more like 75-100. People are levelling very, very quickly now, with the raids.

    2) Good idea. People should be allowed to sit on an attack until the boss looks certain to die off the back of other people's hard work.

    3) A warning can't hurt.

    4) More achievements would be very, very good.

    5) Nothing to say.

    6) Really agree with this. I don't want to have to go into my boss list and see a failed boss for the next three days because some idiot was careless.

    7) Excellent idea.

    8) Agree with this. I have no inclination to do a ridiculous amounts of damage when I know someone with more FP's will come along and blow me out of the water.

    9) Nothing to say.

    Start with some of these and the raids will be far more enjoyable, valuable and user friendly.
     
  3. SweetestAngel

    SweetestAngel Active Member

    1000000% agree that people should be removed if they aren't doing a thing and only take the spot to fill it
     
    Reg Hahn likes this.
  4. JARVIN

    JARVIN Active Member

    this has been beaten to death, and kano has stated on several occasions that it is not possible to set it up so that participants can be kicked from a raid.
     
    Kirsten likes this.
  5. RainSunGone

    RainSunGone Well-Known Member

    nail on the head Jarvin... keep ur raids private and invite only sqd u trust...
     
    Kirsten and pistol loper like this.
  6. Jared

    Jared Well-Known Member

    Yeppers. I think all of us have learned the hard way not only to be careful with how you share your raids, but also which raids you join so that your efforts are not wasted.
     
    Kirsten likes this.
  7. mi7ch

    mi7ch Administrator

    1) Ensure you up the tier level pr raid, especially now you just reuse old raids. The levels are stating to get way to unbalanced again. (Up them with at least 20-30 levels pr month for mob wars)

    I've said this before, but if you have suggestions for new tiers, please let us know! Tell us the tier distribution and which network it is for and the developers are more than happy to accommodate. :)

    2) There should really be an auto removal of player not participating on a raid. So that if you just take a spot on a raid and do not attack you get kicked. And I do not talk about you can avoid it with 1 attack. Minimum should be half the required minimum for a raid (for lowest tier) and more for the higher tiers, with 24 hours after joining a raid. It has been mention a lot of times that you should be able to kick a player, I believe the previous solution would be better, because you can't target any specific player.
    Too many are taking spots in top tier and not doing any damage. I think minimum for top tier requirement, should be doubled. Keep the 2k actions for lowest tiers.
    The above elements will hopefully help towards stopping the poachers, because it is getting tiresome to see the same 2-3 guys in all raids, not doing anything. Personally I stopped doing more damage on raid, when they join in.

    Unfortunately once someone has joined the Raid Boss they can't be removed. Once a player joins the Raid, they become an integral part of how that Raid is set up on the code side of things and removing it can cause many, many technical issues.

    3) When a raid party is going into red, make a warning for at least the lowest tier, that is not to be misunderstood. So that if they really kill the raid party, it was on purpose, and not by mistake for not understanding the game (seen that too many times now)

    There is a warning that displays when the Raid Party Health goes into the red that shows up, but we can definitely make it larger.

    4) If you want to run these three raids in succession from now on, at least make some achievements for participating more times, maybe also for attacks made, healings done, raids taken down and so forth

    I can certainly ask about that. :)

    5) Fix the bug where you can remove a written message :) I don't know why I can't remove old messages all the time

    People were removing their "I have wiped the Raid Boss" automatic message, which is why we took that out.

    6) Make a player able to drop out of a raid. I am so tired of having to see raid that have perished multiple times, that I know I wont do shit on any more and that they wont die anyway. Why am I forced to have that on my list for 4 days

    See number 2 above. Once you're in, you're in.

    7) On the boss overview page, lets us see how many actions we have done on a given raid. Right now you can see if you got 100% on a boss, but why should we not be able to see, how much we have done on a raid (and please, don't implement it as 100% of minimum ,as that will only help those that focus on min. ) Let us see the actions done.

    I've asked about this many times and will continue to do so. Hopefully I can get it in there soon.

    8) Since it is nearly always the top tier that takes down a raid, I think at least top 2-3 in top tier should have an increased chance for superior drop (top 1 should be ensured a superior, number 2 and 3 in top tier should see an increased percentage, but no guarentee)

    Superior drops are determined by overall actions: the more effort you put into the Raid Boss, the higher percentage you get for a Superior to drop.

    9) Fix the time shown at "Defeated boss in XYZ", I only shows hours and not days as well

    I'll inquire with the developers. :)
     
    George Burd and Chasity like this.
  8. Chasity

    Chasity Well-Known Member

    (response to #7): One can already see the # of actions done on a raid. The stats of hits & heals are on the upper left-hand area. I'm always looking there to see how I"m progressing #-wise. :rolleyes:
     
    George Burd, Reg Hahn and Kirsten like this.
  9. Blue Nose

    Blue Nose Active Member

    http://forums.kanoapps.com/threads/mob-wars-kong-armor-raid-tiers.15504/

    Raid tiers. I posted saying it needed to be looked at fairly urgently a couple of raids ago I believe. It's got even worse now!
     
  10. mi7ch

    mi7ch Administrator

    I believe that OP meant on the Boss page. Inside the Raid itself there are several places where that is tracked. :)
     
    Chasity likes this.
  11. mi7ch

    mi7ch Administrator

    Looks like that might have come in while I was out. Apologies that was missed, I'll pass that along to the developers for the next Raid.
     
  12. Blue Nose

    Blue Nose Active Member

    No problem matey... Only thing is... The suggestions may now need tinkering with as people haven't stopped moving up!
     
  13. Kirsten

    Kirsten Well-Known Member

    Wow didn't know at one time that people could remove the I killed the raid health thingy,,sneaky glad they cannot remove it .They get added to lists in groups and are targeted quite often. :)
     
    Chasity likes this.
  14. Reg Hahn

    Reg Hahn Member

    Seems to me a lot of the people sitting at the bottom of the pile on expired raid bosses are in the top tier... How would raising the tiers help?
    Surely in the overall number of people playing there are fewer players at the top levels than the lower ones. Shouldn't the raid bosses reflect that? Adjusting the ratio to increase the number of lower levels would mean increasing the number of players able to take part or reducing the overal health of the boss, or increasing the amount of damage/heals each player can do. The lower levels have less stam/energy available, after all.
    The problems mostly occur when raid bosses are made public, of course - but why should relative newbies be barred from starting a raid boss? They may not have the contacts to know who's who yet - especially when it comes to finding 10 OMFG levels - so they have no choice but to make them public. It's a pity that we can't set up a blacklist of people who can't join our raid parties, even if we make them public. They might waste a space once, but wouldn't get a second chance - and repeat offenders will find fewer doors being opened to them.
     
  15. SweetestAngel

    SweetestAngel Active Member

    Higher players need to make the effort and help a low level. I saw the most pathetic raid ever. Mid level and high level filled the spots to let it sit. It was set to public and there had been an issue with a player/syn. Lower level was more than willing to listen to me to not post the next public and to add several people who level off of raids. His next raid will succeed. He thanked me for being nice, just told him that there are several people in the game who aren't assholes altho the majority of the players are. That was obvious with his first attempt at a raid. We know who the higher and mid tier levels are that eat raids. When a raid fails, message the raid owner to find out WTF and help. Simple. Took me less than a half hour to find out why his raid died, talk him thru what needs to be done for the next and to send links of who to add. Granted it doesn't solve all the early raid deaths but we will have one less die thanks to assholes doing nothing.
     
    Kirsten likes this.
  16. Blue Nose

    Blue Nose Active Member

    There are too many people in the top tier. Tier 1 and 2 are becoming increasingly harder to fill. The tier level doesn't represent the demographics of the player base at all. LCN on kong/armor is extremely top heavy now. It's also not realistic to put level 2000's in the same tier as level 3000/4000/5000 as 2000 is actually a relatively low level now and how are they supposed to do the same damage as someone twice/ three times their level.
     
    Dcasso likes this.
  17. Dcasso

    Dcasso Well-Known Member

    I totally agree, they tiers has to be shifted upwards very soon.
     
  18. Jared

    Jared Well-Known Member

    It seems to me that higher level players are not very motivated to participate in raids, at least not enough to make significant contributions. At least I'm not. Changing or raising tier levels won't address this issue.
     
  19. Blue Nose

    Blue Nose Active Member

    It will help a great deal on kong/armor where the tiers are woefully past their use by date. It will mean a larger amount of active, raid interested players will enter each raid. Less work for everyone involved, more raids will die, more will be opened. More cash will be spent.
     
  20. Kel the Merciful King

    Kel the Merciful King Well-Known Member

    3) When a raid party is going into red, make a warning for at least the lowest tier, that is not to be misunderstood. So that if they really kill the raid party, it was on purpose, and not by mistake for not understanding the game (seen that too many times now)

    There is a warning that displays when the Raid Party Health goes into the red that shows up, but we can definitely make it larger.

    I think there should be a message to the Raid Killer about the idea here. It pops up and explains clearly that it is not to kill the raid party but to kill the Raid boss. That might be why some folks do it.

    Its a great list the OP came up with. Some of those technical ones that can't be done ... maybe they can at least by Gryphon'd for them to do them in the future. After all, there were soooo many bugs to start with, I kind of miss some well intentioned ones :D
     

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