We come we stay we spend we play. and our rewards are crappy xp, pitiful damage, graded skills and delays on the HL Really. We are quite tired putting in the time and effort to build and play and help the game only to see someone log in for 5 minutes and catch the good bounties because they haven't been around clicking useless level 3oo inactive listings to pass the time waiting for others to show up. Folks complain about bullies. Well you know what those "bullies" are watching out for someone else. Those "bullies" are killing your bosses. watching your back, killing the rb's, getting you vault achievements, teaching you the game, and spending $$ to give everyone something to do. How about you cut us some slack and let us hunt some of the bounties we throw up? sincerely, Disillusioned player.
I totally agree giving us a delay on the hitlist is a croc. Also letting people hunt with boosted health is also a croc if they can hunt with boosted health we should be able to ride the hitlist with boosted health. Now a player can join and in 6 days be over level 1500 and not spend one dime. They have all the advantages and dont spend a thing. We spend and get alot of disadvantage it should be even percentages all the way for everyone.
Hitlist lag bothers me more than anything. To sign in and be lagged after 15 to 17 kills, in my book is not very cool. That can be done in 20 to 30 minutes, then you have nothing else to do. I usually have to sign out for over an hour to get it to reset. The new BA is annoying as well. A new player can just attack, attack, attack and keep leveling, leveling, leveling and not spend a cent on UN. To achieve the same attacks I would have to spend well over 100. Like T said, it seems those of us who've been around and put in the time and effort to build our characters to be superior in an aspect of the game, have been slapped in face. It's really very annoying to see an account created for the sole purpose of a raid boss have the 1k or 1500 stamina achievement in 3 days.
What a damn frustration that hitlist delay is, i dont play ZS but we have it as well on LCN and after 15 kills u cant play the hitlist anymore. Then again u have hitlist achievements that go up to 30k + kills, how is someone supposed to get those?? Lifetime achievements ok, but i wont get them in my lifetime, and the average player wont get them either.
i have given up on achievements. if i get them, then fine. but i know that there are at least 10 percent of them that i will never be able to get, even over a lifetime.
Wendelin...the higher level you achieve the quicker the lag is triggered. So the more you level the earlier you're penalized. It is incredibly annoying. The top achievement on zombies is 20k kills. I have it along with 17 other people, but now with more people that hunt and the super long delays being triggered as little as 20 minutes after you log on it's impossible to hunt for very long and have fun doing it without constantly logging out to try and reset the lag. I dont understand why it's there. If there were no lag, lower levels would still get their good share of snipes from stronger players. Only benefit i can see of having a lag system is to thwart bot users. Just wish there was a better way to do it where you didnt have to penalize every one. Or at least up the kill amount before the lag is triggered.
Tony, i think upping the kill amount before lag is triggered would be a good decision. But Kano doesnt play the game so how should they know lol, well that's why we have Mi7ch i guess.
M7tch. Can someone from Kano chime in? I've been told in tickets that golly gee folks don't tell us we don't know. I may well start a campaign of flurries of tickets if we continue to be ignored. I can be quite the pest as you've seen Thanks
Higher players are always getting the shaft. Pretty soon, ZS will be catered to new players, or alts....smh.
Maybe they're intentionally 'shafting' the loyal/long term players in the hopes they'll go elsewhere, then they'll be able to implement all the stupid changes we've all be opposed to in the past as the newer members won't know any different.
We don't purposefully cater to one segment of the player base or the other. We get just as many comments from lower level players saying that higher level players get all the attention. It's a tricky balancing act, but we try our best. I know that the Hitlist delay is a controversial topic, but I think it's one that bears revisiting. I'll bring it up with the devs.
We would appreciate it. Unfortunately what I think the devs are missing is how much it is killing the game. with the un hits we hit the delay near instantly and then there is no reason to hang around. It's getting quite difficult to get the game going when folks don't hang around longer than 15 minutes. The game does not get traction. so folks come on list their fl or rl and leave after they've caught their quota. It's just not any fun this way.
I tend to find I only get lag on NON UN HL posts. anything else is up and gone before I can even click, but yet I can manage to get 5/5 UN posts.