I know this may not be a popular topic at the moment but, I was curious if there were any plans for higher adventure Raid Bosses? I have noticed all of the current Raids are from the first four adventures. Is there a plan for Raids from adventures five through eight and so on? Who knows, they might even be a good way to replace BA, if it is deemed unacceptable by too many players. Thanks.
We had originally planned to switch around the Locations in which keys could drop, but we found that it was simpler to just leave things as they are (that and there was some confusion around the Atlantis Location which has an Adventure that drops a key item).
I am glad we use adventures that need very little energy needed, otherwise no one would even bother to open them considering how much energy it can take to get just one key
DEAR GOD NOOOOOO I can spend 4-7 k on keys now please I beg of you no higher energy req adventures my poor claws couldnt bring myself too even try
They could just make the drop rate scale with the energy requirement of the job. But it does seem like a waste of developer effort to change this.
I wouldn't be against very low level players being able to open one. Too many open one, without understanding how it works and then they can't get it killed.
I gotta agree with you there, but I wonder if even make a level threshold at this point would help to many raid account that are over 2k in VC and PC ( done during a few days of any raid event) already the damage is done, but maybe for the future of what is left of the games, a threshold wouldn't hurt.
I think you misunderstood, if the adventure costed 140 energy instead of 33, the drop rate on a key would have to be 50% or with my luck every key would cost 7K energy.. I actually feel i am jinxed when it comes to getting keys lol I have heard tales of "i got all mine on 700 energy" not here buddy I dont think I have ever done it under 4k
I've given up even trying to get the keys and just help other players' bosses instead. The problems will come when more people stop trying too, and the actual amount of bosses available to share just drop away. I'd be happier if the drop rate was much higher.
I think eventually more players will see this also about the drop key ratio still being an issue. But funny thing is it seems to drop better for mid range and lowers then higher players. A lot of us have noticed that. So when more players stop doing their own raids and helping fewer raids yes kano will look into the key issue once again.
I never have problems with Keys dropping and typically open 3 Raids myself and complete 50 or more of others. Raids are a great deal; why would anyone wish to limit them?
I opened a raid once at level 4k+ it took me over 6k energy, so that will be the only time I tried to get the keys
I went to the effort of getting all the keys in the last raid, thousands of energy invested in doing it and then I forgot to summon the boss!! Wasnt happy! lol!
at least you can turn your keys in to get 1000 xp or so, it's almost the same as if you did open one yourself.