But that goes for all MMORPGs with indefinite levels doesn't it? Should we also stop with GF items and such and give them the chance to finish previous calendars? Since "I can't reach their strength without spending way more than they have throughout the years" would also be a valid argument if you want to make arguments like that. It's not like these games are designed for Sit'n'Go players.
And if we look further into it; is there really much difference between Venice being the top location and Antarctica (other than the obvious level difference). Pre-raids and BA's (which was when I started playing) 5k levels from the scratch would take you 2-3 years unless you had unlimited access to money, time and levelling partners. Now Kano has offered new players the chance to squash the level difference between new players and existing mid-range players (3-5,5k) in no time (2-4 months or 2-4 raids). And raids won't cost a damn thing early on. We have a player in our syndicate who just hit level 3300 in less than a year since he started (and he has pretty much boycotted the last couple of raids - If he hadn't, he would easily be level 4k+ already). Don't forget the current items available for purchase are more than 3-4 times stronger than the items available 2-4 years ago. Is that really fair on the players who have been playing since its inception?
So, where does the limit sit at? Level 5k? And what about those that want to quit because their Bangkok bosses are useless compared to Havanas?
I am one of the top players in FB LCN yeah, but I'm not alone. Like I said there are about 20 players already eligible for a new location if Kano continues the 500-550 level difference. And maybe 20 or more who will reach it in the coming months should they release one now. I have always advocated the mid-levels' case (back then it was level 3-5k) as I feel that Kano haven't done enough to keep them going (too little content) but now they're starting to completely ignore the higher-level group. Nothing to craft except for elites from Seoul and Antarctica, Raid bosses gives out useless XP (unless you're willing to spend loads), BA likewise (and it turned to sh*t anyway), no new content (location) since the beginning of time. So what if this group of loyal players quit because it has gone completely stale? Surely you have noticed (if you play on FB) that this has happened several times already?
Btw, I didn't call your entire post BS, just the notion that "higher levels just want to play alone by themselves".
Last edited: Apr 16, 2015