Unfortunately he can only do that twice, which is twice too many, he is finding out he can no longer attack so he moves on, what we did in VC and PC was list them day after day after day, then ya have the vampires that get their heal min in and wait till other heal and beat the crap out of the raids and leave them low for someone else to heal. going public with a raid is not a smart move at all
very very buggy 10000 players - 10000 bosses on the page ...,4000 energy for 1 key ,1 stamina- 4k dmg, 20 energy- 8k heal., 1 . for raid min level reqrement must be 2000. 2. boss owner must have option for remove players 3. 3 bosses max join.
Initial reaction. Epic fail. The lower levels can't get the 1k heals. The owner is energy strapped from getting keys. The xp while nice isn't good enough to warrant the massive requirement to do any real damage. The tiers are laughably wrong. Sorry Kano. I've played it on the other game and it was fun. But quite frankly it's simply not worth the use of stam pretty much stopping the entire normal play of the game to go after the boss. Since it won't matter that it isn't a fit some things to make it possibly worth it. Change the tiers. 1500+ is a huge group while the middle tier and lower are harder to fill. Reduce the amount of heals required for a drops. So that folks have a better chance of actually getting a drop. make the key drops a bit easier. 2 levels of energy for 1 key is a bit ludicrious. Up the xp given. Haven't tried FB yet but I have already heard many complaining the raid was killed before they could get enough energy to heal enough to get anything. Leaving them completely drained of stam and energy and no real reward for it. Stopping play for them for the entire day. I've already gone through 10k worth of actions on kp and barely moved the health. even in 4 days that thing ain't dying. Was a nice thought but it's just not worth it. As with FW. It's only useful for a very select group. And are the drops worth it for them?
i'd also like to see the summary or the tabs tweaked to show how many heals. I see no need for knowing how much health the slayers healed to but it'd be nice to be able to see if someone on the boss still needed their heals so we don't kill it before they get it. We also don't need to see 0 dmg taken in summary. Either location would be a good place.
Desperately. By the time I came on most of the 1500 were filled but the other tiers still had spots open.
Your Contribution dmg dealt:7718840 num attacks:1794 healing done:281665 num heals:580 XP gained:212773.1 cash gained:$634,554,855 last attack:18 minutes c alter it tells u the number of heals from what i can tell one heal/20 energy equals 20 heals thus meaning for ever energy used a heal action is counted atleast from what i can tell
Hello all. Has anyone noticed that the damage dealt does not match up to the health of the ZS Raid Boss. Mine is show to still have over 500 million health and between myself and those who have joined the fight is well over 40 million damage but the bosses health does not reflect it.
I just noticed that the Raid Boss healed itself to full health in just a matter of minutes when a new person joined the fight anyone else notice this. What is going on?
Please go back to the first post and read the Raid Group Health section: http://forums.kanoapps.com/threads/raid-boss-1-beta-walkthrough-and-feedback-thread.14565/
I got 1 to https://apps.facebook.com/zombieslayer/profile/user/100000939932786 its a alt from some one. Dont know yet. But i will find it. Just report those players. The will get kicked or banned. Ì know it will not help you now but atleast you clean up the data base from those idiots.
Also a note the need to have kick option for those that only want the loot and not doing anything. - every day or so 100 atacks or 100 heals if not doing anything just the kick option = enabled. Just saying.
Ha good luck with that we have been asking that since the very first raid boss I have been in 7 raids events so far and no option to kick someone out
And I've said since the first Raid Boss that once a player has joined a Raid Party we can't remove them from the list because that seriously messes with the game, which is why we substituted that with "benching".
Ok no kick oke got that. How about a que so we can see ho enters before the can take actions? so we can filter those players?
i suggest changes -when the group be killed the person responsible for this to lose xp for one level and boss dont need refill.i calculate one boss need 100k stamina to be defeated that mean only few bosses will be defeated.