Another New Revolutionary Idea: Syndicate Co-Op World Boss

Discussion in 'Ideas' started by faii, Mar 23, 2014.

  1. faii

    faii New Member

    Syndicate is one of the key element of the game, and promote players to join active syndicate is one of the key to keep players around cos they would feel the belonging and the need of other players to have them around actively.

    Therefore, here comes of this thought of having a world boss which needs all syndicate members' participation:

    A NEW World Boss - Syndicate Co-op World Boss

    1) Synd Coop World Boss' reward would be base on the total damages of all Syndicate members by ranking.

    2) The higher ranking of the syndicate would receive better rewards (More Gears Drop / Better Gears Drop)

    3) To get on better ranking with better drops, every syndicates would need all of their member's particapation, and actively hitting the world boss.

    4) Activeness of the synd members & and High personal dmg are the 2 key elements.

    5) There should be a KILL REWARD too. An attractive reward for the syndicate which kills it. It takes certain coporation for a synd to co-ordinate their members to get the kill and would increase communication within synd.

    6) On a limit of 7 days, and regenerate a new boss on the next server reset if dies earlier than that.

    Reward suggestion:

    1) Based on the current world boss a-like craftable setting:
    Rank 1 - 5 drops
    Rank 2 - 3 drops
    Rank 3 - 2 drops
    Rank 4 to 10 - 1 drop

    2) Achievement for Rank, 1 / 3 / 5 / 10 / 20 / 50 / 100

    3) Achievement for KILL, 1 / 3 / 5 / 10 / 20 / 50 / 100

    p/s: A Syndicate Boss system could implement on this way too :)
     
  2. mi7ch

    mi7ch Administrator

    Moved to the Ideas section, thanks faii!
     
  3. Sour_Rubbish

    Sour_Rubbish Member

    I proposed this idea years ago. Just went to the army. It is simply gorgeous, if s do! !
     
  4. Blasphamy

    Blasphamy Member

    I am going to sound negative, but I'd like to say first that I love this idea. Now, what I would not like about this is the part where you say :

    4) Activeness of the synd members & and High personal dmg are the 2 key elements.

    Having this included would once again keep the rich rich, and the poor poor. It would benefit only those who have been playing long enough to have a high health and large attack. A newer player, let's call him level 1000, who sits behind his computer and makes it a point to hit this boss every 4 hours, 24/7 will not do anywhere near the damage that some half hearted person who's level 3000 who hits it 2 times per day.

    With that being said, how's about keeping all of the above things the same, but making it a Faction/Syndicate/Guild (or whatever else they are called) specific. Where only the members of that Faction/Guild can attack and kill it. No outside help, not a world boss, just you and your XX amount of members work together to kill it for 7 days. If your people kill it, then you get the bonus, if not...you miss out. Kill would grant the drops, exp, etc.... as stated above.

    Just my two cents. Love the idea, just don't want to continue seeing the little guys being further and further restricted and rendered completely obsolete.
     
  5. Sour_Rubbish

    Sour_Rubbish Member

    There's an idea - boss faction available only 25 members of the faction. The officer calls the boss to fight players faction start beating him. Those same bosses only one difference as 25 people in the faction. To make the items drop from the boss. As well as achieving boss faction.
     
  6. neill1990

    neill1990 Well-Known Member

    i beleive this idea has been brought up several times just named something else. i think i even posted an idea about it to, but not exactly sure if i did, i have posted many ideas here
     

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