Since we all have a Syndicate War under our belt, we're going to switch from opening one thread for every event to one overarching thread covering all future Wars.
If you have anything to say about Syndicate Wars, this is the place!
The Syndicate leader or officer can register a Syndicate for a War, once registered other members can join. Your Syndicate must be two weeks or older to join. You may opt-out before a Syndicate War begins, but not after it starts.
Syndicates are placed in Division tiers A through E (A being the top skilled Syndicate). Your division tier is calculated by your total Syndicate skills (top 15 members) against all others in the war.
Syndicate strengths are calculated from the top 15 joined Syndicate members which all contribute to the Syndicates attack / defence / health. If you do not have more than 15 members you will take the stats of all registered members. Once the war begins the stats are saved for the duration of the war. When initiating a battle each player is equipped with the strengths of their Syndicate along with their individual armed attacks strength which contributes to their minimum damage against. Attacking another Syndicate will use Stamina and War Tokens. Keep your health up by healing to maximize the War Points received on attacks, if your health drops you may see slightly lower War Point rewards.
Every member of your Syndicate starts off with 200 out of the total 300 War Tokens. You refill one Token every 2:42. Every person gets a total of four 50 Token refills a day, which needs to be done manually. You may gift Tokens to other members of your Syndicate as long as they are not at the 300 maximum or have passed their total number of manual refills for one day. The one Token refill will continue past the manual refill limit as long as you are not at the 300 Token maximum.
To gift another Syndicate member a Token, provided they are not at their maximum, in the members view page click their token count link.
Along with taking your total Syndicate strengths into battle, there is also some variability added in each attack using the following Perk.
Attack - Minimum Damage Bonus - The greater percentage of skills in your armed attack the more minimum damage you will do to a target.
Defence - Energy Heal Bonus - The greater percentage of skills in your armed defence the more you can heal your Syndicate.
Players will receive XP, War Points and random Battle Drops for attacking target Syndicates. The amount of War Points are dependant on a win/loss or kill. War Points are further modified by a couple other factors, the division of the target Syndicate and how many kills you've had against the target Syndicate. The division bonus is greatest at Division A Syndicates. The kill bonus degrades the more times you kill the same Syndicate.
Deaths and Respawning
When your Syndicate health is reduced to zero you die and go into a 15 minute respawn wait time. During this time you cannot heal or attack other Syndicates. Deaths also have a price, you will lose your War Points reward from your last kill.
Players will be allowed to spend War Tokens to heal their Syndicate and will get XP for each heal action. Your Syndicate can heal a total of 400 times over a 1 hour period (since the first heal occurred). Heal allocations will replenish if you respawn or the 2 hour period completes.
The top 20% of Syndicates will be rewarded with the currently listed rewards.
Ending a War
The Syndicate war ends when the timer runs out. Syndicates will be ranked by War Points and will be listed on the leaderboard accordingly.[
Is there anyway the tokens can be raised they go way to fast and you can only buy 3 times so it kinda of makes it not so fun to play
and i love playing syndicate wars
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