Back when this was MobWars... before the lawsuits & the chase for the next million dollar a month app.. Dave, 'Bob', etc communicated and worked with those who actually played their game. For a bit, they played themselves. Aside from scripts and bots, flaws were dealt with pretty quickly and changes were made with the voices of a group of users as guidance. Yes this is a forum for that purpose, and yes there is some level of communication here between Kano and user.. But it is clear that no one at Kano actively plays this game at a competitive level nor seeks the necessary level of guidance the game once had. As neill and Diva (and everyone else who plays) have pointed out, there is a monstrous flaw in the way that attack/defense stats are handled across the board. For the last Four Years, one could just wait out the purgatory of crafting/gifting/adventuring 18,000 Alpha Raptors & Legendarying 1800 ScrewJacks, making 2/3rds of all adventures and common boss drops worthless, for +Four Years. The disparity in these points and the mistakes (Ape Island ship/weapon mixup, London/Anacapri mixup) =there is just no way that anyone who plays makes these decisions. It seems like it is just more important to occasionally throw out a really high attack item or a level event to reel in some cashflow. Please, put a group of reasonable ,non-self serving, & active players together -& work with them. Bring back creation contests & encourage some idea threads. Stop rehashing old art 3.. 4.. 5 times over & passing it off as something new every 2 months. Thanks for coming out.
-Also, no matter what the summoned captain's stats was meant to actually be, I highly recommend leaving it alone after fixing/replacing the Anacapri adventure with the intended London adventure. huge win and step in the right direction for Kano.
Last edited: Apr 20, 2017