Today we closed a "hole" in the game with challenge help that could be abused and was being abused under certain circumstances, we were notified through support channels by some concerned players and after taking a closer look we had to take action to impose limits on the bonuses as we do in every other help feature in the game. This was overlooked by the developer responsible for this feature. Players will now receive maximum bonus for the first 25 challenge helps in a 24-hr period and will receive 1 XP for all helps after. What is the harm of not having any limits? Well, people potentially could create automation to aggregate help links from all their friends, suck down all that free XP and level without actually really playing the game. Having players high in the game without actually playing the game is something that I think everyone can agree we want to avoid. That being said, those players that are upset with this change that was not abusing it, there are still plenty of areas to get bonus XP from outbreak help, boss help, world boss help and challenge help. Today we also released bonus XP for repeat attacks on the World Boss which will hopefully offset the players that were not abusing this feature to make up any losses. We thank you for your understanding while trying to keep Zombie Slayer a fun, fair, balanced and competitive game. If you have constructive input we would like to hear it, but going back to unlimited help is not an option since it has been opened up to abuse. ***** UPDATE ***** - first 50 Helps in a 24-hr period will reward maximum XP bonus - helps from 51 to 75 will degrade linearly to 1 XP - helps beyond 75 in a 24-hr period will reward 1 XP I hope players see this as a fair compromise to the original change and with the potential abuse that could happen without imposing a limit.