[LCN] Syndicate Wars are Coming to Mob Wars: La Cosa Nostra

Discussion in 'Announcements' started by mi7ch, Oct 16, 2013.

  1. mi7ch

    mi7ch Administrator

    Mobsters, get your crew together because we're bringing Syndicate Wars to Mob Wars: La Cosa Nostra! This structured multi-day event pits different Syndicates against each other in a bid to prove who's the best!

    The join lobby for this event should be live soon, I'll update this thread once I get some specific times. Syndicate Wars will be available only on Facebook and Kano Play for now.

    Once the event begins, we'll post another thread to collect thoughts and feedback on it, but for now I'll post the Help document so you can familiarize yourself with how the Wars will be run!

    Joining
    The Syndicate leader or officer can register a Syndicate for a War, once registered other members can join. Your Syndicate must be two weeks or older to join.

    Divisions
    Syndicate are placed in Division tiers A through E (A being the top skilled Faction). Your division tier is calculated by your total Syndicate skills (top 15 members) against all others in the war.

    Battles
    Syndicate strengths are calculated from the top 15 joined Syndicate members which all contribute to the Syndicates attack / defense / health. If you do not have more than 15 members you will take the stats of all registered members. Once the war begins the stats are saved for the duration of the war. When initiating a battle each player is equipped with the strengths of their Syndicate along with their individual armed attacks strength which contributes to their minimum damage against. Attacking another Syndicate will use Stamina and War Tokens. Keep your health up by healing to maximize the War Points received on attacks, if your health drops you may see slightly lower War Point rewards.

    Battle Perks
    Along with taking your total Syndicate strengths into battle, there is also some variability added in each attack using the following Perk.
    Attack - Minimum Damage Bonus - The greater percentage of skills in attack and your armed attack is the more minimum damage you will do to a target.
    Defense - Energy Heal Bonus - The greater percentage of skills in defense and your armed defense the more you can heal your Syndicate.

    Battle Rewards
    Players will receive XP, War Points and random Battle Drops for attacking target Syndicates. The amount of War Points are dependent on a win/loss or kill. War points are further modified by a couple other factors, the division of the target Syndicate and how many kills you've had against the target Syndicate. The division bonus is greatest at Division A Syndicates. The kill bonus degrades the more times you kill the same Syndicate.

    Deaths and Respawning
    When your Syndicate health is reduced to zero you die and go into a 15 minute respawn wait time. During this time you cannot heal or attack other Syndicates. Deaths also have a price, you will lose your War Points reward from your last kill.

    Healing
    Players will be allowed to spend War Tokens to heal their Syndicate and will get XP for each heal action. Your Syndicate can heal a total of 400 times over a 1 hour period (since the first heal occurred). Heal allocations will replenish if you respawn or the 2 hour period completes.

    Leaderboard Rewards
    The top 20% of Syndicates will be rewarded with the currently listed rewards. Syndicate War trophies are planned for a future release.

    Ending a War
    The Syndicate war ends when the timer runs out. Syndicates will be ranked by War Points and will be listed on the leaderboard accordingly.[/B]
     

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