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Discussion in 'General Discussions' started by mi7ch, Jul 7, 2016.
I don't think they're too frequent, once a month is good. 2 a month though? Good joke.
I have an extreme problem with the last Raid Boss on Zombie Slayer. I put in the most damage and the most healing and got a common drop. What the heck!!!!! I put everything I had into that boss and got the most worthless drop ever. It made me want to quit the game. All that hard work for nothing!
Do you not read? An idea of achievements based on actions has already been brought up and acknowledged, achievements similar to those for ba and sw.
I was actually leaning more too the hundreds? thousands ? of useless legendarys I have collected
Hardly for nothing considering the amount of levels you may have gained but I do agree that when you go big in a raid and get a common drop, it does get on your nerves, in cases like that, kano should either swap the common for a superior drop or reimburse some favor points.
http://forums.kanoapps.com/threads/proposed-new-crafting-recipes.15718/#post-131219 have a look a lot of thought went into these
Heres my 2 cents long time cc player and if you make the xp better is all I care about. It is still better xp to spend money on ba then to waste it on raid boss where i can get within 10% or so the same xp attacking regular bosses. The xp ratio is too low for us higher level players the new players can start at level 1 during a raid event and level 2000 times by the time the event is over and never spend one red cent.
could you make it that you to do 1 boss before you can enter the next -that way new player would have to start with boss 1 even if others are doing boss 5? Each player would have to do every boss at least once before moving to the next. This way several different bosses could be in play at the same time but with everyone moving forward.
Personally I would rather have Boss drops that I could craft into a better weapon/warrior.
Why would you want to limit players on how many they can Join?? Not everyone operates at the same speed.
Maybe make the raid bosses be on a level basis. But the rewards for higher levels get better and make it an achievement for each level or something like that.
Surely your talking to the NEW players? Last I knew the original players were held at a low regard.
New raids give us old people sps for raid achievements... they would rather give those sp's the new players then give it to all of us as a new raid boss so that the older ones can improve their builds too... that seems to be all they care about- let the noobs cheat and destroy all of Kano games with bots and exploits... let them bully and push out your older players... that seems to be the new philosophy- the want new $$.. eventually Kano employees lose their jobs and have no games left because they've either exploited or hacked them all... They weren't happy with destroying their old game so now they are here to destroy this one too,, but Kano's new golden children with daddies platinum credit cards can do no wrong and if they do, just as any wealthy person- they won't be punished for it... It's all good until Kano devs can't pay their rent because it's too late to take out the garbage that they've recently let in... Playdom employees lost their jobs in the end- do your research and you see that I am right
I've actually suggested this in the past, and totally agree!
Here is a raid boss idea for you! Why not have a thresh hold level for participation in Raid Bosses? Like, level 300? I have seen more than one raid boss perish because of a "player" that is 5 or 6 hours old. Ugh. Once a month seems a bit too often to me, but it is clearly here to stay. I agree with the first poster here......Rule achievements are FAR BEHIND in pirate clan. How about some more achievements for that????
I wonder why kano didn't think about this earlier? tsk tsk
yes i like the more ach and better att /def items for sure. There are still 2 raids that have not come back around since i started playing and still need the ach on they are the ambassador andhe wilder so would like to see them.
i would like to see dmg based rewards too, coz actions doesnt kill the bosses, dmg do!!
One way or another, I think the more help you give in a raid the better the reward and more health drops we should get. Some only hit a bare minimum and don't really help kill the Raid. Or they start a Raid and wait for everyone else to kill it. So on point as first stated.. Thanks