Hello Slayers! I have a short blurb here about some changes that will be implemented for tomorrow's (October 10, 2013) Battle Arena, so read on! When attack another player, you will see a green bar on your screen. This represents the amount of attacks you can perform on your target before you enter cooldown (the bar will change from green-yellow-red as you get closer to cooldown). If you stop attacking for a short period, the bar will recharge, and if you space out your attacks appropriately, the bar will stay in the green longer. When your bar is in the green, you will attack with maximum effectiveness. Attacking very quickly in a short period of time will drain the bar and you will enter cooldown. Cooldown is represented by a timer on your screen. Cooldown does not prohibit you from attack your target, but you will experience less damage per attack when you're in the red or in cooldown. For example, if you are attacking someone, to start you will want to space out your attacks to ensure that you do not kick off the cooldown. As the person you're attacking starts losing health, you can play it safe and maintain the cadence of your attacks or use up your bar in an attempt to finish them off before the cooldown kicks in. The green bar is unique to each fights and does not cover the enterity of every fight you have in the arena. If you are in cooldown on one fight, simply switch to another while you wait for the timer to run down. The change is on Zombie Slayer only for now, and will impact all networks. I also know that it's tempting to immediately call this the worst idea in the history of ideas, because change is scary, but I implore you to wait and see before leaving feedback. Speaking of feedback, you can leave it in this thread right here. It's also worth mentioning that, like any of our updates, they are subject to change based on what you guys have to say and the actions in the Arena itself.